Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34
  1. #21
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Yumi_umi View Post
    snip
    Could be HoT healer or TP-using healer. Here go 2 new concepts for healers.


    That said, RDM probably wouldn't fit in FFxiv. Why ? RDM is a jack of all trades. They can do all, though at a lower level than specialized jobs (WHM, BLM, and knight namely). Though the duality BLM/knight isn't an issue except for stats (and even, you could have a stance to convert intelligence into physical damages by enchanting your sword), the WHM part is bothersome. The over locked trinity just simply doesn't allow it to happen at all. Ain't a healer, can't do shit at healing.

    We would end up with a RDM amputated of one of its core trait, and it would be a pity :/
    (0)

  2. #22
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Mirron View Post
    I sincerely doubt it'll be Red Mage unless you're expecting the Red Mages to use guns. Which there has been some concept art of them with pistols, so I suppose that's possible, but immensely doubtful.
    Red Mages never used guns in any Final Fantasy installment. I posted my speculations about it in the previous post.
    (0)

  3. #23
    Player
    Mirron's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    151
    Character
    Mirron Cykyledo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I know Red Mages have never used guns. Hence why I mentioned the concept art, it's really the only way I see tying guns to Red Mages, and at this stage I'm sincerely doubting we're getting more than Dark Knight and the gun job. I could be wrong, but I'm being somewhat pessimistic on the number of new jobs myself.

    And TP healer would work for Red Mage potentially, though the way it turns out in my head is kind of weird. Using spells to enchant your weapon/yourself so you can melee enemies to gain TP to use it to heal your allies. I mean, it does all three, but it really doesn't sound very... cohesive. I'd be happy with Red Mage casting Enspells to buff itself/allies and then being a melee mage of sorts. It might not have actual healing/tanking, but cross classing Cure/Physic works for the healing bit unless you're actually wanting it to be able to be a full healer, and I'd give it bucklers along with the main weapon being a one-handed sword. Kind of tanky looking then, but should look more like an agile fencer kind of fighter.
    (0)

  4. #24
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    (0)

  5. #25
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Mirron View Post
    I'd be happy with Red Mage casting Enspells to buff itself/allies and then being a melee mage of sorts. It might not have actual healing/tanking, but cross classing Cure/Physic works for the healing bit unless you're actually wanting it to be able to be a full healer, and I'd give it bucklers along with the main weapon being a one-handed sword. Kind of tanky looking then, but should look more like an agile fencer kind of fighter.
    RDM are traditionally depicted with rapiers ^^ Also, the fact about them is that they MIGHT be effective healers in the solo games (iirc, their BLM/WHM/melee efficiency are around 70% of a "real" job) and that just wouldn't fit with cure/physics cross class in my mind :/

    Quote Originally Posted by Sanguisio View Post
    aye aye ^^ Even though it's not relly a RDM but more of a rune fencer for me
    (0)

  6. #26
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    There just can't be another viable healer for endgame with the current 8 player full parties.
    2 healers, 2 tanks, 4 dps.
    But if they up each number so its
    3 healers, 2/3 tanks, 4/5 dps.
    Then maybe it'll be more of a viable build in the meta as ppl always state that nothing beats a whm and sch that can work together.
    But all in all one of the healer classes will be endangered to becoming inferior to the other jobs.
    The current one is sch > whm
    As ppl say sch brings more to the table etc. so it'll probs get worse if they introduce a new healer sadly.
    (0)

  7. #27
    Player
    Mirron's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    151
    Character
    Mirron Cykyledo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    The size of parties shouldn't dictate the number of classes we have. By that logic we shouldn't be getting anything new at all, and didn't need anything other than Scholar, Summoner was already redundant then. Since that's kind of a ridiculous stance though, more jobs won't hurt. So long as they make each of them unique there will be reasons to take one over the other.

    And I know what Red Mages are traditionally depicted with. I don't really consider them to be effective solo healers in offline FF games, or tanks though really. But then again it's not like healers or tanks really exist in the same sense that they do in online games after all. But yeah, I don't see anything wrong with them being melee DPS with support in the form of Enspells, with Cure crossclassing to make them be pretty versatile without breaking the system or being unfitting for how Red Mages are. But it's all dependent on the weight everyone places in individual aspects of a job.
    (1)

  8. #28
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Yumi_umi View Post
    snip
    wait, what ?

    More diverse jobs brings more possibilities. As per your example : people prefer SCH + WHM because it's plain stupid to bring twice the same job from a synergy point of view (doesn't apply for everything as double monk is actually quite viable to push undergeared content but meh), and they only prefer it over SCH + SCH or WHM + WHM. There is no other option at all.

    Also, we now have 6 dps, and none of them is deemed "inferior" to the others (DRG is a bit low but still viable and going to be "fixed"), you the "one will be inferior" is still wrong.


    Variety brings way more benefits than you might think, especially in well balanced games like FFxiv.
    (2)

  9. #29
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    You guys haven't read any of Yumi_Umi's earlier posts, have you xD Don't pay attention to those.
    (1)

  10. #30
    Player Yona87's Avatar
    Join Date
    Sep 2014
    Location
    Socal
    Posts
    155
    Character
    Beato Ushiromiya
    World
    Balmung
    Main Class
    Scholar Lv 60
    Please no more healer class
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast