Quote Originally Posted by Dubont View Post
again you need to read some of my recent posts as YOU are the one trolling at this point. The only point that has been proven invalid is #5. The rest are still very valid.
Quote Originally Posted by Dubont View Post
The update was awesome, but it had some severe bad sides and a few other things that need tweaking.

1) Cure MP costs. They are much too high and before anyone says "But 11's were high!" yeah, but a cure 3 wasn't 135MP

2) Raises need to be on separate timers. What's the point of having 4 different types of raises, as a CON, if we can only use 2?

3) Stats need enhancing. Aside from VIT and MND, they do next to nothing.

4) Gear damage from death needs to be abolished or reduced. Every dungeon run, I come out with at least 3 pieces of broken gear. This is unacceptable considering people want close to 10k to repair something...

5) the r45 dungeon needs a slight nerf. "CRY MOAR!" no seriously, the ogre opens up with AoE spam and the mages are usually dead in the first 30 seconds of the fight which leads to #6. Also, fix it so that if you wipe and have to return, that the mobs don't pop until you're team is inside the room. It is VERY hard to recover from a wipe on that fight as you will probably wipe again before your team is back into the fight (Stupid ghosts..)

6) Enmity needs to be fixed. The current system is severely flawed. A GLA used 3 vokes and a couple of WS on a mob, I cure 3'd once...mob turned around and bam, 1 shot.
1: MP costs are easily manageable. Learn to conserve MP correctly and you shouldn't have a problem.

2: Why? Raise takes up only 2 action points, low enough for everyone in your party to have it equipped and help raise in the event of a massive near-wipe. Why would you want to blow all of your mp on raising, you'd lose more time waiting to regain mp.

3: It's been said over, and over and over again, patch 1.19 is addressing this.

4: The game needs a death penalty. The current one works perfectly fine (only 5% dura lost on "Return") and doubles as an effective gil sink. Learn to play and stop dying.

5: Don't think I have to repeat everything that was said in this thread already.

6: Enmity is fine. It uses completely different algorithms than before. Learn to adapt to them and let go of what you used to know.

So yea, I'd say it's you that's just trolling, as these points have been made over, and over, and over again.