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  1. #1
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Trixxy View Post
    As someone who enjoys playing pretty much any role I highly approve of this idea. It's rather unfair how much faster 'hardcore' raiding groups gear up rather than people still stuck in progression. one drop of dreadwyrm loot saves the lucky recipient ~2 full weeks of saving up poetics for an i130 piece even. Sure challenge shall be rewarded but I think even an increase by about ~100 would help me NOT having to settle on a single endgame class.
    You don't even have 1 endgame class because your not doing endgame. There's no 'settling' going on there. How is it not 'fair' again that people clearing high level content get high level gear faster and people who dont, get it slower? (But you still get it eventually anyway mind you)
    (7)
    Last edited by Izsha; 11-21-2014 at 02:41 AM.

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Izsha View Post
    You don't even have 1 endgame class because your not doing endgame. There's no 'settling' going on there. How is it not 'fair' again that people clearing high level content get high level gear faster and people who dont, get it slower? (But you still get it eventually anyway mind you)
    Until they make hunts/CT op as hell again anyway.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.