yes they have mana issues when it comes to multidotting or raising a partymember.
just keep in mind that the 3 dots are 1/3 of a smn's dmg so if u can multidot as long as u want without running out of mp, smn would be the strongest class of there are 2-3 targets.
i just want to point out, that too much regen would make smn a lot stronger than blm .smn gives utility with that rais just like a bard with songs and they shouldnt be on top in dmg like others.
That is strange that SMN was behind at all for T10-11 - Both those fights are amazing for multidotting.Just tried going through T10-12 this reset with SMN and while it wasn't as bad as I thought it would be, it certainly doesn't compare to BLM. For preference, here are the numbers from last week's BLM runs and this week's SMNs.
BLM: 485 T10, 450 T11, 520 T12(Till about 25 percent or so)
SMN: 450 T10, 428 T11, 470 T12
It's funny because at first glance, I thought I would be doing more as SMN on T11 but that didn't turn out to be the case. And that's also with our Bard running Ballad once atleast.
Compared to BLM T11 is especially good because you can contagion 1 module and rotate your dots on the others and still do some single target damage. (600+ DPS for 1/3 of the fight) On the ADS phase you can sustain MP with just 2 X Energy Drains per minute (2400 MP/min -> 1200 Passive, 600 Aetherflow - 532 Energy Drain).
That's only a 15 DPS loss during that phase (2.5%) to maintain over 600 DPS. Averaged out 500 DPS is possible because 1/3 of the fight consists of DPSing the ADS modules.
Last edited by Judge_Xero; 11-20-2014 at 03:42 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
Wow. Really? A internet forum post will help me get through the day? I guess you feel the need to respond and you won't stop unless you feel like you "owned" me or made me look bad so ill let it go here and stop responding to you.
I know akiza has a a lot of bad posts, i never said otherwise. However its your inability and others inability to stop yourselves from bullying others due to your annoyance.This childish mentality has to stop.You think that since you are right in your minds that it gives you the right to act completely disrespectful.It's because she not only suggesting a complete overhaul on a class which is always going to lose you fans, but has made over 500+ post on this subject with just reposting the same thing. She'll have one idea then necro post every SMN thread to tell the us. That's what really annoying everyone. But hey, don't take our word for it. Read the 625+ she has.
Doesn't matter if you think it's feasible,or you don't want an overhaul,or you just don't like the idea,or you think it's a gamble ... there are better ways to say it than people have on this forum. I feel bad for derailing this thread but akiza didn't even post on this thread yet people were attacking him. It's honestly appalling regardless of what you think of akiza.
If i post again on this thread it will be on topic, sorry for derailing.
Last edited by Deliciou5; 11-20-2014 at 01:12 AM.
I totally agree, giving it too much regen would indeed be OP, but to run out of mana on long term fights makes it hard to keep up numbers (solo Target), i mean yes they shouldnt be the highest, but i still and will believe they should be far from the lowest. Even without Ruin 2 spam the mp drain is vastly.
The SMN has indeed certain skills that give aid and utilty if you must say, and that should indeed drain more Mana, but even as it stands at the moment without using any of those, the mp drain is massive.
to finalize, i will never understand why they gave SMN so much Spellspeed, most caster gear is favoured for the BLM.
I think spellspeed should have any worth if it would make the dots tick faster like Dino said. But we will see suppose.![]()
Was thinking about this recently, and I actually have a question re: MP issues. I'm no Summoner and I've no idea how much Piety you'd need to make it matter, but if you melded head + hands + belt with Piety IVs/Piety IIIs, would that make any difference in Turn 10-13? You'd be missing out on Crit on the head and Accuracy on the belt/hands, but I was curious how much MP you'd need to offset the issues SMN has in FCoB. Is it too significant to mend through just materia?
You can however stand near the Electric Node, DoT and Contagion that one and maintain your DoTs on the cube. Gives you 2 sets of full strength DoTs.
The problem with that is SMN has a hard enough time keeping up with 2 melee + BRD + tank with DoTs + full time Ruins on one target. Multi-DoTing won't help if you have to make your party do half damage for a few GCDs. As SMN I played it straight and I lagged pretty far behind the others, and required them to throttle and/or help me on my add. With BLM, you have complete control and can not only keep up easier with the other DPS but you can finish it off from sub-10% in two GCDs.
That is true but electric node have regen that tick 200~ heals and ur full set of dots tick 370 - 420. Almost same in source of damage than dotting sphere.
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