say what you want. NIN is overpowered against SMN, fact.


say what you want. NIN is overpowered against SMN, fact.


Thank god this is a PVE game then.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.


- passive ability to run faster all the time, with no condition (unlike Bard).
- Throwing Daggers - instant ranged attack
- Raiton - instant ranged magic attack, as powerful as Fester without having to apply 3 DOTs (just have to press 3 buttons for 3 instant skills). very well balanced? a melee class doing better magic attack than mages.
- Hide - it's easy to blame the victims for not trying to expose them 24/7. yeah, it's your fault for not doing AoE all the times.
- unlimited auto interruptions via their fast attacks - you don't have to use any skill to silence/sleep/stun the casters. just do normal attacks and you're interfering their casts infinitely.
basically Ninja is a melee class that can do ranged attack and can use magic better than mages. but they're not overpowered somehow, according to this forum users. I know it's a new job and everyone is enjoy playing it and don't want it to be nerfed.
You can't really pretend to win a 1 vs 1 of a caster vs a melee.... Please.
Else having a melee would be pointless... Melees vs Casters is an auto-destructive battle, they both are good against the other one, just that in different matters... Magic damage seriously injures melees, and if you attack from long distance you can easily kill them, but of course, for achieving DISTANCE you need to be in group and not going crazy to a 1 vs 1, that's madness, because melee MUST have the advantage in 1 vs 1, it only has to reach the caster and kill it.
While that's not so affordable in a group fight, melee would have to risk making distance from his healers to attack the other healers or casters, and sometimes it is not enough damage if attacking the SMN, so they have to go and attack healer first, when that happens... You have the advantage against him...
In PVP YOU CAN'T EXPECT EQUALS. You can't expect a job to have no weaknesses, because then there wouldn't be strategy at all.


I don't really pvp much but does miasma not work in pvp or something?
The heavy effect from miasma paired with the fact you get to use sprint and have swiftcast makes it seem like you're not trying very hard to get away. The ninja movement speed bonus is nowhere near as effective as sprint and if a ninja uses sprint they lose all their stopping power and you should totally obliterate them.
This game is designed around PvE so I find it unlikely that you'll ever see true balance when it comes to PvP.


Yes, Heavy effect from Miasma is not available in PvP.I don't really pvp much but does miasma not work in pvp or something?
The heavy effect from miasma paired with the fact you get to use sprint and have swiftcast makes it seem like you're not trying very hard to get away. The ninja movement speed bonus is nowhere near as effective as sprint and if a ninja uses sprint they lose all their stopping power and you should totally obliterate them.
This game is designed around PvE so I find it unlikely that you'll ever see true balance when it comes to PvP.
I know if they allow it, SMN will be too strong. but suspending it completely make SMN too weak.
as I said so many times, SMN doesn't have any useful movement debuff like the other jobs' stun/sleep/heavy. only have bind from Tri-disaster that requires 3 seconds to cast and if Swiftcast is in cool down it's almost impossible to cast it.
its like crimson cyclone, landslide, and shockwave dont exist for smns to use. /sarcasmYes, Heavy effect from Miasma is not available in PvP.
I know if they allow it, SMN will be too strong. but suspending it completely make SMN too weak.
as I said so many times, SMN doesn't have any useful movement debuff like the other jobs' stun/sleep/heavy. only have bind from Tri-disaster that requires 3 seconds to cast and if Swiftcast is in cool down it's almost impossible to cast it.


i would say that i win 70-80% of battles against ninjas as a black mage.. if my HP is full and many abillities are up (magic shield, swiftcast sleep etc.)..
so.. i cant complain really. nin is very easy.. glass canons which can eat less damage. if you have a clue how to play a blm in pvp.

Keep believing thatPlease, I mean it.
Its not like nin have abilities to instantly restore TP or anything *whistles innocently*
Believe it! *cough cough*
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Please, I mean it. 

