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  1. #51
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Toodles View Post
    I concur. It's about the principle of supporting "multiple Jobs, one character" which this game was advertised around.

    It's not enough that we can get outdated gear on an alternate Job.

    It doesn't help either that the weekly loot lockout is only conducive to gearing a main until as you mention, the life-cycle of the current end-game is already halfway over.

    I think people are being overly dramatic in the sense that 150 more in a week will hardly impact things.

    It's irrelevant that they've already raised it as it wasn't enough to support their marketed system.
    Yes because full 110 is horribly geared. I see exactly what you mean.

    Next people will be expecting full 130 on every class inside of a month of the patch or riot.


    And half way over? Lol it hasn't even been a month.

    It is really unbelievable what gaming has turned into. They literally throw gear 1 tier behind current at you and people still find something to complain about.

    God forbid they make you actually progress instead of letting you skip right to the end.
    (5)
    Last edited by Zarzak; 11-20-2014 at 05:53 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  2. #52
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    The thing is, you can play every job adequately. Sold/Scob gear is unlimited. You can do anything on any job in this game with 110 gear. They drew a line foe ONE event in this game. The current coil tier. That is the one and only thing in this game you can't do on every job and that is by design. It is paced intentionally so you can't spam up tome gear to break down the relevant endgame raid so easily.

    Being unable to do the top of the top 3 raid fights (1st one is always designed clear able with last patches gear) on every job is not destroying the multiple job system. 99% of the game you are completely free. 3 fights designed as the hardest thing in the game you arent. Cutting edge content requires specialization., and with steep.vertical progression you can rotate your specialization every 3 months. I was a war main a month ago. Now I'm a 113 nin main on a class that didn't exist a month ago. This game is hugely flexible.
    (2)

  3. #53
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Toodles View Post
    the life-cycle of the current end-game is already halfway over.
    Lol, the life cycle of end game is 6 months and the most recent cycle just started less than one month ago. You have no idea what you're talking about.

    I don't want it to be higher than 450. It already makes it difficult enough to cap if I have a busy week. Since I raid I'm obligated to cap out each week so that I don't fall behind and hinder the group. More points would make it that much harder to play this game and keep up. Right now I can do the expert roulette on most days of the week and I'm good. With any increase in points I'd be forced to do it every day and then some. I'm entirely against this idea.
    (5)
    Last edited by Tiggy; 11-20-2014 at 06:06 AM.

  4. #54
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I support the idea to increase poetic cap to 600, I've always found that 450 isn't quite enough some weeks.

    At 600 poetic per week you're still looking at approximately 9 weeks to gear up 1 job completely (excluding the weapon and fcob gear) which means that assuming there is a 6 month turnaround on new gear every time, it would still be impossible to gear up more than 3 jobs completely before new gear is released.

    That seems far within reason for a game that boasts the ability to play multiple jobs on a single character.
    (4)

  5. #55
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Tiggy View Post
    Lol, the life cycle of end game is 6 months and the most recent cycle just started less than one month ago. You have no idea what you're talking about.

    I don't want it to be higher than 450. It already makes it difficult enough to cap if I have a busy week. Since I raid I'm obligated to cap out each week so that I don't fall behind and hinder the group. More points would make it that much harder to play this game and keep up. Right now I can do the expert roulette on most days of the week and I'm good. With any increase in points I'd be forced to do it every day and then some. I'm entirely against this idea.
    I don't quite understand why you feel it would become your obligation to cap out every week. Would your raid group really kick you if it still took 12 weeks to gear up instead of 9? I find that highly unlikely unless your raid group is full of jerks, and if you're raiding you have a possibility of getting drops as well which would further decrease the amount of time it takes to gear up whatever main you use for raiding.

    An increased cap doesn't hinder anybodies ability to gear up, it only increases it and gives them the option to play more than one or two jobs effectively if they actually want to. It is not and never will be a requirement.
    (1)
    Last edited by DoctorPepper; 11-20-2014 at 06:16 AM.

  6. #56
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zarzak View Post
    Yes because full 110 is horribly geared. I see exactly what you mean.
    Don't be rude & try to make points out of my post that just aren't there.

    My whole point (which was obvious) is its the principle of the matter, no where did I mention full i110 being bad.


    Quote Originally Posted by Tiggy View Post
    Lol, the life cycle of end game is 6 months and the most recent cycle just started less than one month ago. You have no idea what you're talking about.
    Don't be rude & ignore the context, cutting out half of that sentence... if you'd paid attention contextually you would understand I'm referencing about the above-posters point.

    Way to try to spin my words & publicly shame me, that's cool.
    (4)
    Last edited by Toodles; 11-20-2014 at 06:16 AM.

  7. #57
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    The fact remains that you can freely play any job you want with 110 gear, 115 weapon, and 115 accs (1 for each primal during the current phase. Currently just shiva) with unrestricted farming on anything in the game except 3 fights (which was still done with extreme skill). It IS a multi job game. 3 fights you have to specialize or just be rediculous awesome. Don't change the while system because you can't go to t13 on your 5th job 2 weeks into the patch.

    There's nothing to fix.
    (3)

  8. #58
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Izsha View Post
    The fact remains that you can freely play any job you want with 110 gear, 115 weapon, and 115 accs (1 for each primal during the current phase. Currently just shiva) with unrestricted farming on anything in the game except 3 fights (which was still done with extreme skill). It IS a multi job game. 3 fights you have to specialize or just be rediculous awesome. Don't change the while system because you can't go to t13 on your 5th job 2 weeks into the patch.

    There's nothing to fix.
    You clearly didn't even do the math, a change to 600 would only allow you to gear up 3 jobs in 6 months bud, not even close to 5 jobs in 2 weeks. Nobody is asking for a change to the whole system, just a little more leeway to enjoy the game a little more. Please read the thread, or if you already have then read it again, because you clearly missed the entire point.
    (4)

  9. #59
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by DoctorPepper View Post
    I support the idea to increase poetic cap to 600, I've always found that 450 isn't quite enough some weeks.

    At 600 poetic per week you're still looking at approximately 9 weeks to gear up 1 job completely (excluding the weapon and fcob gear) which means that assuming there is a 6 month turnaround on new gear every time, it would still be impossible to gear up more than 3 jobs completely before new gear is released.

    That seems far within reason for a game that boasts the ability to play multiple jobs on a single character.
    And you don't need ilvl 120 to play every job on a single character.

    The ONLY reason you need over 110 for anything is final coil. In which case you don't need to fully poetic your class because you will get some slots from FCoB.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  10. #60
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by DoctorPepper View Post
    I don't quite understand why you feel it would become your obligation to cap out every week. Would your raid group really kick you if it still took 12 weeks to gear up instead of 9? I find that highly unlikely unless your raid group is full of jerks, and if you're raiding you have a possibility of getting drops as well which would further decrease the amount of time it takes to gear up whatever main you use for raiding.
    It has nothing to do with what they do or don't expect. If I join a raid group I've made a commitment to bring my all X times a week until we disband. My all includes every single poetic point I can get so that I always have the most up to date gear I can get. While it may seem entirely self imposed I can assure you that if they continue to cap each week and their gear starts distancing itself from my gear due to my failure at capping then they will say something and express disappointment. If it gets extreme enough they would get rid of me. All because I made a commitment to them to bring my all. Progression is very serious to some groups and if I'm not acting serious then I wouldn't appear to be a good fit for the group. That's how some end game groups are and it has nothing to do with them being jerks or being hateful. We all joined the 8 man team with a combined goal that we all agreed to too work hard, play hard, and to bring our all. It would be a huge disservice on my part if I failed to honor that commitment and an insult to my teammates who do put the time in each week. I would honestly expect that if I'm so busy I can't cap and keep up that they should replace me with someone who is able to do it. Right now I'm able to raid while casually keeping my points up on off days. If this change happened it would make it tougher to justify my position to even myself in a raid group.

    It would be a mistake to assume I'm the only person who would feel this way.
    (1)
    Last edited by Tiggy; 11-20-2014 at 06:31 AM.

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