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  1. #11
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Toodles View Post
    I concur. It's about the principle of supporting "multiple Jobs, one character" which this game was advertised around.

    It's not enough that we can get outdated gear on an alternate Job.

    It doesn't help either that the weekly loot lockout is only conducive to gearing a main until as you mention, the life-cycle of the current end-game is already halfway over.

    I think people are being overly dramatic in the sense that 150 more in a week will hardly impact things.

    It's irrelevant that they've already raised it as it wasn't enough to support their marketed system.
    Yes because full 110 is horribly geared. I see exactly what you mean.

    Next people will be expecting full 130 on every class inside of a month of the patch or riot.


    And half way over? Lol it hasn't even been a month.

    It is really unbelievable what gaming has turned into. They literally throw gear 1 tier behind current at you and people still find something to complain about.

    God forbid they make you actually progress instead of letting you skip right to the end.
    (5)
    Last edited by Zarzak; 11-20-2014 at 05:53 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.