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  1. #13
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    Join Date
    Nov 2014
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    389
    Quote Originally Posted by SpecialKK View Post
    I think something as simple as increased duration of HT (to allow another Full Thrust combo in) before having to re-apply, along with our Slow attack being moved to OGCD, would do the trick.
    i feel like increasing their damage to match nin/mnk and increasing their mdef/survivability to match is a good first step, but probably not really enough. if the dps is homogenized, then what drg has to stand out is being the best at melee aoe and slightly better than nin at burst. seeing as how SE will most likely not add a brand new skill, they'd probably have to do something gimmicky to add a good reason to take a drg over nin/mnk utility. it'd probably be something dumb like adding 5% str/int down to jump/spineshatter with 5s-10s duration lol

    the other idea would be to make their total contributed damage (read:disembowel dps increase+self dps) higher than both nin/mnk, but i think that'd just be a bad game design choice. groups would progress with utility based dps classes (read: double monk) and switch out appropriately when they meet a dps wall. and when they get the content on farm and speed clears become realistic, bringing a drg for faster dps vs unneeded utility would be a no brainer
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    Last edited by Aiurily; 11-20-2014 at 05:43 AM.