For one, for some players numbers ARE fun. Also, people who raid are concerned they will lose a valuable static spot if they continue playing as their preferred-yet-now-nerfed class.
For one, for some players numbers ARE fun. Also, people who raid are concerned they will lose a valuable static spot if they continue playing as their preferred-yet-now-nerfed class.
I get it - those players are part of the problem, though. They're the ones kicking you out of your static because you suddenly do a tiny bit less damage on your favorite class and slowing the raid down by a tiny amount.
And you don't see this as a problem? Insecurity, big time. You think big numbers = better. This is why we don't have support jobs or jobs with actual utility outside of the trinity in this game. This is the curse of modern MMOs.Most people want to be the best at something. A job that puts up big numbers will draw a lot of players because they want the thrill of putting big numbers up and the admiration of their fellow players. For most of us playing an MMO it's about trying to get the next best thing or being the best at what we do. When that comes under threat people get nervous. For most of us the fun is putting up big numbers,when you take those numbers away, there goes the fun.
Last edited by TheRogueX; 11-19-2014 at 01:04 PM.
Why don't you tell the devs to not put strict DPS checks in endgame fights them. As long as you need a certain amount of DPS to clear fights, you're going to have people who watch the numbers.
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