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  1. #411
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Singling out the leader would definitely be unfair in a wrong way, imo. Leader and the one who withdraws - maybe, but not convinced leaving out the entire group of that would be fair either. But nevermind that, making it so would give way to incredible personal grieving, I think. Just not a good idea. Current system is fine as it is; perhaps not fair, but fairness is not a point of collective punishment, which is what this is called, a long-existing concept. Changing it in any way would be nothing but discrimination, with the sense of unfairness even more blatantly unnecessary for arbitrary reasons.
    How would it be at all "discriminating" to punish the proper person (that is, the person/s that actually clicks withdraw or fails to click accept in 45 seconds) for their withdraws? This could have been easily made more fair, they just took the easy way out here because there likely was no coding in place for how to single out one person in a partial party and give only that person a strike, so they just made it apply to everyone.

    When you have people hitting accept and still getting dinged with a penalty anyway potentially through no fault of their own, something is *wrong* with the current system.

    ...is there really so little content in this game that there is literally nothing to do for half an hour without the DF? At all? Really?
    About the only worthwhile thing to do otherwise as far as character advancement goes is hunts, and either not everyone's into that / it no longer offers the sorts of rewards they want.
    (0)

  2. #412
    Player
    Starvald's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    53
    Character
    Starvald Demelain
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Fynlar View Post
    When you have people hitting accept and still getting dinged with a penalty anyway potentially through no fault of their own, something is *wrong* with the current system.
    You fail in dungeons so many times because of the fault of others....I haven't seen any petition to remove dungeons from the game so far. This is a MMO, you are bound to play with other people and you are constantly punished for their stupidity. Be it because they have no motoric skills whatsoever and play by bashing their heads against the keyboard or have the reaction time of a glacier and absolutely LOVE the cozy atmosphere inside an AOE. Not accepting a dungeon popup belongs in the same category and subsequently you get punished for that.
    In a dungeon, you can leave and get the 30 min penalty....guess what you get when someone messes up the dungeon acceptance.

    People should stop acting as if this is a completely new concept. When you want to have a flawless run in a dungeon, make sure you are grouped up with the right people....it shouldn't be a hard task to take that concept and apply it to queuing up for a dungeon, now should it? As has been mentioned lots of time already, you even get a tool to make sure everyone is ready...use it.

    And if it is really too hard to get used to the fact that there are people who might potentially mess up your queuing experience....go petition for a single player instance. Then, finally, you can play unpunished and can have the greatest experience ever....
    (1)
    Last edited by Starvald; 11-19-2014 at 01:19 AM.

  3. #413
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Bayohne View Post
    Info

    I for one agree with the lockout policy, the duty finder trolls were getting to be unbearable (for ST in particular) no one wants to wait 30 minutes just to have someone withdraw when the duty pops
    (2)

  4. 11-19-2014 01:51 AM
    Reason
    double post

  5. #414
    Player
    HONK's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Jimbo Babimbo
    World
    Odin
    Main Class
    Dragoon Lv 52
    Quote Originally Posted by Grekumah View Post
    As a countermeasure for accidentally pressing the withdraw button once you've been matched with the Duty Finder, we are looking into adding a confirmation box that is displayed upon clicking withdraw, similar to that of when you receive a raise. While the implementation date is still undecided, I wanted to let you know the current status.
    How about only making us able to press the confirm/withdraw buttons 1 second after the window pops up? I can't count the times I've accidentally confirmed it because the window popped up in the exact same second I was pressing the X button. This should have been changed shortly after the system was implemented but maybe I'm the only one who had that problem so far. Very annoying.
    (1)

  6. #415
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ajx View Post
    The system should've been more smart . Right now its punishing dps that miss queues after 45+mins of waiting, the same as tanks or healers that instant withdraw
    No... no it isn't. It's punishing players who queue up for parties and then just sit LFG forever and never actually click the commence button. Three times.

    Let me reiterate that. THREE TIMES.

    If you're queueing and MISSING the commence button, you aren't getting into a party anyway and are removed from the queue. If it took you 30 mins to get INTO that party, why for the love of marshmallow wouldn't you CLICK the button to PLAY? Isn't that the whole point? Isn't the IDEA to get into a party and play? If you're failing this, then a 30 minute penalty for being a complete and utter dingus isn't going to mean a thing... because you'll have yet another 30 minute wait in either case... only to FAIL to click commence again.

    Logic failure. Please insert logic to continue this discussion.
    (3)

  7. #416
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    the serious flaw with this is all they would have to do is remove something they shouldn't have added in the first place. the part on the card that tells you that you are entering a fresh duty or one that is part of the way through with the amount of bosses defeated listed.
    too many impatient people wanted to get the last boss on many dungeons in DF roulette because they would get the roulette bonus. hence the constant withdrawals from the queue.

    put it back to the simple card that tells you the dungeon is ready and don't let them have any info till they enter the dungeon. then they have to eat the 30 minute penalty if it's a fresh duty and they choose to withdraw once they are in. if you did this you wouldn't even need this punishment.
    (1)
    Last edited by Wildsprite; 11-19-2014 at 06:05 PM.

  8. #417
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    So many people here are saying the same thing, over and over... "If you've been waiting for hours for the queue, why not hit the button the moment it comes up?" Well, that question has been answered in this thread many, many times. Let's say you just started a 3* or 4* craft and the duty pops. Those certainly take me more than 45 seconds to finish. Do you cancel the craft, losing potentially millions of gil, just to catch the queue in time, or do you withdraw and finish your synth? What about when you're doing random quests/fates/hunting logs on another job when the queue pops, and you're in the middle of combat? It has taken me more than 45 seconds before to get out of combat and chance jobs, especially when I'm in a Beast Tribe stronghold (deep in O'Ghomorro is a particularly bad place to get out of combat in) or an Imperial Base (have I mentioned that I hate Signifiers? Well, I hate Signifiers). Or, you just started a long cutscene when it pops. Do you skip the cutscene and try to find out how to watch it later (I'm not sure if the Manderville ones even show up in the cutscene log), or do you withdraw?

    Yesterday, I was stuck in combat in the middle of the Sylphlands when a duty popped. De-aggroing the enemies I was fighting just aggroed more, until I managed to get into a corner with only one enemy on me, kill it with three seconds to spare, and then I remembered you have to be out of combat for five seconds before you can switch classes. I didn't make the queue, which I had been waiting on for two hours. Hours later, a queue popped right at the start of a Manderville cutscene that I didn't want to miss. I had no idea if I could even watch it in the inn later, so I withdrew. Then, more hours later, a queue popped while I was in Natalan doing my daily Beast Tribe quests. I missed that one too by just a few seconds, and was locked out.

    One of those was in the morning, one in the early evening, and one late at night. I was not trolling the queues, nor did I want to not run the dungeon. I just couldn't leave combat twice, and was in the middle of something I didn't want to skip once. I really think 45 seconds is too short.
    (1)

  9. #418
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nyalia View Post
    ... Sylphlands.... Cutscene.... Natalan....
    You got something out of it and traded that for the 30 minute penalty. That is fair exchange. If you are on the DF queue and you are really serious about it, you would be more careful about the the other stuff you are doing while waiting. I would not run thru sylphlands or natalan and aggro everything along the way. I kill everything one by one as I go thru there, if the queue pops, there is just that one monster left to die and I am good to switch and queue. I monitor the DF queue and have that window up and see how many people are filling it and plan accordingly. I wouldn't start a quest with cutscenes when you are waiting for only 1 more player. The bottom line is that your greed does not outweigh the courtesy that you should show for the rest of player base. The withdraw is NOT for you, but for other players as to not keep them waiting because you want to hem and haw and do this and that. The other players are not to be taken for granted and expected to be there at your beck and call. The it should be common courtesy to be taking the necessary precautions so your are ready to go when the queue pops. And failing to do so 3 times in a row yesterday shows that the system is actually too lenient and that you cared that little for other players.
    (1)
    Last edited by NyarukoW; 11-20-2014 at 04:09 AM.

  10. #419
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I locked myself out of DF yesterday along with my friend. ;*( I twas my own fault and I felt bad.

    Then I waited the 30min penalty and forgot about it.
    (2)

  11. #420
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nyalia View Post
    So many people here are saying the same thing, over and over... "If you've been waiting for hours for the queue, why not hit the button the moment it comes up?" Well, that question has been answered in this thread many, many times. Let's say you just started a 3* or 4* craft and the duty pops. Those certainly take me more than 45 seconds to finish....etc/other reasons to miss cues
    those are reasons to extend the commencement window to say 60 sec. Nothing to do with getting locked out. All you are saying is you need more time to accept, not that you need more times to whiff it.

    If I'm cuing in nin for 2 hrs and miss the button, I'm mad I wasted 2 hrs in cue for nothing. Not that I'm 1/3rd the way to a 30 min penalty.
    (2)
    Last edited by Izsha; 11-20-2014 at 04:22 AM.

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