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  1. #401
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I feel like people are forgetting that the penalty only applies 1) after you've withdrawn 3 times in a 24-hour period and 2) only if you withdraw AFTER the duty has popped. You're free to withdraw as much as you like before it pops, and if you miss it once or even twice, nothing is going to happen.

    If you're consistently missing your duties enough to get the penalty, you're either doing something very wrong or your life is so hectic that you shouldn't be queueing up for things.
    (9)

  2. #402
    Player
    ajx's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Faris Dark
    World
    Lich
    Main Class
    Thaumaturge Lv 79
    The system should've been more smart . Right now its punishing dps that miss queues after 45+mins of waiting, the same as tanks or healers that instant withdraw.

    How about a secret algorithm, that accumulates points rather than number of strikes, where 1hr long queues are punished however less so , than instant queue withdraws.

    The current system may work, but its more punishing to dps.
    (5)

  3. #403
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Therefore, in the future we will look into making adjustments so that only the party leader,
    nonononononooooooooo

    or the player who pressed the withdraw button, will receive the penalty.
    better.
    (7)

  4. #404
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    The biggest problem is that the lockout counts all day long. The way it should work, is if you withdraw 3 times in 2 hours it locks you for X amount of time.

    Currently, there is a large chance I will legitimately need to withdraw 3 times throughout an entire day of gameplay. The system should be punishing queue fishing, not people who decide to not take the duty when it pops.
    (1)

  5. #405
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by KariArisu View Post
    The biggest problem is that the lockout counts all day long. The way it should work, is if you withdraw 3 times in 2 hours it locks you for X amount of time.

    Currently, there is a large chance I will legitimately need to withdraw 3 times throughout an entire day of gameplay. The system should be punishing queue fishing, not people who decide to not take the duty when it pops.
    Yeah I guess this is my only real complaint with it. I think 24 hours is too long as well. It should probably be maybe 2-3 hours before resetting, IMO.

    The other day we had to have someone sit out on a ST run because they missed a queue in the morning. When we queued up someone was checking up on their kid while the queue popped and we missed it, then someone was on a different job than intended when we queued and didn't realize it till the queue popped and we had to withdraw from that as well, which ended up locking out the member that had missed a queue in the morning.

    I know it's somewhat of an extreme case but it still blows that they had nothing to do for 30 minutes because of a missed queue like 10 hours before. I mean it really hurts people with low playtime much harder than it should.
    (2)
    Last edited by Estellios; 11-18-2014 at 03:05 PM.

  6. #406
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bayohne View Post
    Therefore, in the future we will look into making adjustments so that only the party leader, or the player who pressed the withdraw button, will receive the penalty.
    Singling out the leader would definitely be unfair in a wrong way, imo. Leader and the one who withdraws - maybe, but not convinced leaving out the entire group of that would be fair either. But nevermind that, making it so would give way to incredible personal grieving, I think. Just not a good idea. Current system is fine as it is; perhaps not fair, but fairness is not a point of collective punishment, which is what this is called, a long-existing concept. Changing it in any way would be nothing but discrimination, with the sense of unfairness even more blatantly unnecessary for arbitrary reasons.

    Quote Originally Posted by KariArisu View Post
    Currently, there is a large chance I will legitimately need to withdraw 3 times throughout an entire day of gameplay. The system should be punishing queue fishing, not people who decide to not take the duty when it pops.
    If you know it's that probable you'll have to withdraw 3 times a day... Perhaps try to find people to queue with party to eliminate waiting times if that's a problem? Otherwise, I can only suggest better planning, starting with not queueing when you know you won't have time to actually get in and play. That said, withdrawing is penalised if done when the duty's already popped, as you yourself indirectly point out - why exactly are you so sure you'll probably have "a large chance" to "legitimately withdraw" at that exact moment, 3 times a day?...

    Quote Originally Posted by Estellios View Post
    I know it's somewhat of an extreme case but it still blows that they had nothing to do for 30 minutes because of a missed queue like 10 hours before.
    ...is there really so little content in this game that there is literally nothing to do for half an hour without the DF? At all? Really?
    (4)

  7. #407
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    If you are REGULARLY whiffing 3 cues a day you are doing something wrong. The system fixes the problem we had of fishing. If your schedule is that hectic you miss multiple cues a day on the reg you need to plan better or accept that you're chaotic lifestyle isn't well designed for a sit down and grind MMO experience. Once in a blue moon shit happens. If it happens every day it's you.

    I play this game for hours every day, had sew ups with my party, 90ks and everything else. I have yet to hit the 3x a day limit. If you play for 16 hours a day spamming dungeons and miss 3 cues then to bad so sad get up for a minute. If you play a few hours a day it's a rare sight indeed to whiff that many in a couple hours.
    (9)

  8. #408
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Bayohne View Post
    Greetings,

    We implemented this new three-strike rule and its 30 minute penalty because we'd like players to be more mindful when pressing the withdraw button. As you know, when you queue up to the Duty Finder without a fully pre-made party, pressing the withdraw button after a match has been found will cause an inconvenience to other players.

    We understand that this new penalty system can be frustrating for users who feel that they should not be punished for the actions of another party member. Therefore, in the future we will look into making adjustments so that only the party leader, or the player who pressed the withdraw button, will receive the penalty. With that said, we'd like to take time to look into this carefully as there may be methods that allow players to circumvent this.
    Thanks for letting us know.

    About the consideration for giving strikes to the party leader only, is this just when he is at fault or is he responsible for the whole party? I understand the party leader has more control, being the one signing up for the queue, but it still seems unfair if a party member withdraws, especially if the leader has already run a ready check.

    If there's concern for the party leader queuing before his party is ready, perhaps in all situations where the system currently gives strikes to all members of a group, there could be a confirmation box that's exactly like the one that exists for content that's subject to lock out? A prompt with a message similar to the *you are currently queuing for X turn of coil, are you ok with that?* or whatever it says?
    (2)
    Last edited by Giantbane; 11-18-2014 at 04:23 PM.

  9. #409
    Player
    polyphonica's Avatar
    Join Date
    Sep 2014
    Posts
    291
    Character
    T'yena Mitnu
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bayohne View Post
    Therefore, in the future we will look into making adjustments so that only the party leader, or the player who pressed the withdraw button, will receive the penalty. With that said, we'd like to take time to look into this carefully as there may be methods that allow players to circumvent this.
    I do think that there needs to be both an individual and party impact of the withdrawal, because you don't want people to keep passing the withdrawal torch as a way of trolling the system as a group. But I think the problem is that the strikes the group gets are the same as individual strikes, and while this makes sense from a system point of view (the whole group withdrew from the queue when that one person did), some feel that it's like they're getting personally punished for something that wasn't their fault. So I would say that there needs to separate tracking of group withdrawals and individual withdrawals with different disincentives accordingly. If you're in a group that is constantly withdrawing, you should not receive the individual penalty if you yourself were ready. But, at the same time, after enough group queue failures (perhaps 5?), that group should be forced to disband, and you wouldn't be able to party with the same members for a time. That way the innocent players could still continue to queue individually, or join a completely different party, and it still prevents trolling via "punishment splitting" to some extent.

    It's not perfect, but perhaps it's a compromise that more people could accept.
    (2)

  10. #410
    Player
    Cuervo78's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    235
    Character
    Cuervo Mi'ihen
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by KariArisu View Post
    The biggest problem is that the lockout counts all day long. The way it should work, is if you withdraw 3 times in 2 hours it locks you for X amount of time.

    Currently, there is a large chance I will legitimately need to withdraw 3 times throughout an entire day of gameplay. The system should be punishing queue fishing, not people who decide to not take the duty when it pops.
    That's not true, the lockout is 30 minutes. Then each further miss/withdraw triggers the penality
    (0)

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