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  1. #1
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Positional requirements feels more like an annoyance than a fun mechanic. Most likely a legacy of 1.0. Jumps should be the central mechanic of DRG. Lower cooldowns on those with additional effects/buffs/debuffs would be nice. A bit of a potency boost would be welcomed.

    I have a feeling that DRG gear choices were broken as well. Stuck with s.speed at the cost of DET. Could get some nice crit rate, but horible det. 2.4 seems to alleviate that a bit.
    (1)
    Last edited by Maxwell; 11-16-2014 at 12:58 PM. Reason: Spelling

  2. #2
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Maxwell View Post
    Positional requirements feels more like an annoyance than a fun mechanic.
    That's like saying casting time for casters is more of an annoyance than a fun mechanic. DRG's issue is not the ability to improperly land HT / ID lol a DRG worth his / her salt would have this innate feeling of boss positioning - I've been playing DRG long enough to able to keep an eye on the tank and the mob to predict their movements when they are moving. The issue of DRG's low DPS is just because we don't have innate buffs like MNKs and NINs do and our weaponskills' potency numbers just suck. Like I said in my posts some few pages ago, DRGs do not fill any of the pyramid spectrum while MNKs and NINs are technically "perfect" because they fill all 3 sides of the pyramid.
    (0)
    Last edited by kyrios91; 11-16-2014 at 02:45 PM.