Quote Originally Posted by Duelle View Post
I'm not sure why it's so difficult to separate one from the other. There's several gimmicks and mechanics that could be used. A unique resource would be one (troppers in SWTOR had an ammo resource). A different approach to ranged damage would be another (archers being mobile sustained damage, whereas musketeers would be a little more stationary due to their attacks having "cast times" to simulate them aiming at their target). The option of heavy artillery would also help differentiate the two (grenades and other things MSK would have access to that the tree-huggers wouldn't). It's not like there aren't options available without having to go off the deep end for stuff like gunmages and whatnot.
True, but then, this is 1.0's development we're talking about.

Also, with MSK's continued snubbing I think it's been because SE have been reluctant to simply add more DD classes to the game, which MSK would just be yet another to that pile - it does make one curious as to why they added the wholly new ROG and NIN to the game though instead and continued to leave MSK orphaned on the kerb, but that's game designing for you.