Personally I think a class shouldn't be great at everything. Marauder is tailored to dealing being great at multi mob situations. And I really believe they're doing just fine.
Personally I think a class shouldn't be great at everything. Marauder is tailored to dealing being great at multi mob situations. And I really believe they're doing just fine.
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True. Classes shouldn't be good at everything. I was thinking in broad terms of PT/solo situations e.g. How a MRDs multi-mob situation doesn't crop up very much when solo'ing, fighting the majority of NMs (single targets) and bosses like Orge (again, single target).
I do love how MRD can cause havoc across an area with moves like Storm's Path, but most high rank PTs currently require more single target DDs and MRD gets over looked. It could be argued that this is helpful in places like Dzemael where there are mobs all round, yet most PTs will skip the mobs to run to Ogre to kill him in time to get to Batrall, leaving MRDs multi-mob attacks kind of unnecessary.
MRD can still be a tank in those single target situations as you said but either due to GLA actually being better or the mindset of it being better (which I may be in also until I know it for a fact via witnessing both classes first hand or via video), people will still choose GLA because it outshines MRD.
Agree! (again). The thing is that MRD is like RDM was in FFXI...it could DD, it could tank...but in neither of these roles he can excel the class designed for this. MRD turf aways was AoE...that's where it would rule...but with the changes he also lost this spot to classes like ARC, LNC and PGL, even though they are designed to be one-on-one classes.True. Classes shouldn't be good at everything. I was thinking in broad terms of PT/solo situations e.g. How a MRDs multi-mob situation doesn't crop up very much when solo'ing, fighting the majority of NMs (single targets) and bosses like Orge (again, single target).
I do love how MRD can cause havoc across an area with moves like Storm's Path, but most high rank PTs currently require more single target DDs and MRD gets over looked. It could be argued that this is helpful in places like Dzemael where there are mobs all round, yet most PTs will skip the mobs to run to Ogre to kill him in time to get to Batrall, leaving MRDs multi-mob attacks kind of unnecessary.
MRD can still be a tank in those single target situations as you said but either due to GLA actually being better or the mindset of it being better (which I may be in also until I know it for a fact via witnessing both classes first hand or via video), people will still choose GLA because it outshines MRD.
Right now MRD is in a very delicated situation where he does not excel in anything...anyone can outdamage MRD, anyone can kill faster than MRD, anyone can offer a better AoE damage output than MRD...and about tanking...MRD always was situational for when we had many weak monsters...it just cannot be more than a Off-tank when we are taking about single target. You know...even Warmonger was brilliant regarding AoE tanking...because it popped an AoE provoke to cluster nearby monster and a temporary enmity generation boost for AoEs...but when you lose the AoE you lose everything...right now you can do 1 broad/full only before warmonger effect wears off.
You should play your Marauder more. I really don't get why you have that perception right now, when you do have one at 50.
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I wish i could play MRD more...its by far my fav class. But i feel ashamed in being filler in parties just because need 8 members or to trigger full party buff. I want to do what its expect from it to do...not what this patch limited it to...i don't want to be a spot filler, leecher or what else you would call it.
If you read the threads prior 1.18 you will see me defending MRD with passion against anyone trying to talk bad about it...this because the class was awesome for what it was meant to be...and now its nothing. If you think i like saying this kind of thing, think again...i love this class more than any other in this game...so i can't stand SE killing it because they actually didn't know how the class worked. Whoever did MRD adjustments for 1.18 never EVER played it...or he would've known how negative these changes would be.
But Bay confirmed that 1.18a is OTW (always Bay to say what i wanna hear...that why i love that Morbol!)...so let's hope MRD punishment end in one week and, once again, it can become the frenzy berserker it was meant to be from the start! /o/
This is the main problem right here. To many players want this. This games basics are not similar, so stop asking for it. Mages said I want WHM/BLM, now all they do is cry like school girls with a skent knee, cause some of them were so sure CON was gonna get BLM (don't ask me what moron thinks the cure/protect/shell class would be anything less them WHM)
Don't beg for changes toward FFXI, then cry when you get them. I am not calingFFXI a bad game, but it wasn't spectacular either.
veryone asked for changes, everyone said fix this and fix that, but few if any specifically offered ideas on what and how to adjust spells/abilities. If you never offered and exact formula or layout yourself, then you got what you deserved if your unhappy.
Exactly, man! That's why i opoosed any/all drastic changes dev team offered at polls...but these polls were so malicious and the playerbase was so frustrated with the bad release that the result was certain to be this one.This is the main problem right here. To many players want this. This games basics are not similar, so stop asking for it. Mages said I want WHM/BLM, now all they do is cry like school girls with a skent knee, cause some of them were so sure CON was gonna get BLM (don't ask me what moron thinks the cure/protect/shell class would be anything less them WHM)
Don't beg for changes toward FFXI, then cry when you get them. I am not calingFFXI a bad game, but it wasn't spectacular either.
veryone asked for changes, everyone said fix this and fix that, but few if any specifically offered ideas on what and how to adjust spells/abilities. If you never offered and exact formula or layout yourself, then you got what you deserved if your unhappy.
Now i do what i can...i keep tossing feedback in a regular-basis in a try to protect the very little that lasted from original FFXIV...but the problem is that, even tho many here already even quit FFXIV, they still toss feedback like they were playing and the community reps accept their feedback (no matter how stupid it is) just like they accept feedback from me or you...they cannot disguise those that just want to randomly complain and that aren't even playing anymore from mule accounts used for self support or from serious players offering serious feedback.
This is the second largest problem I see on the forums. The only solution to this will come when its time to pay and those who do not have access to accounts lose forums access. Untill then we are stuck with those who would complain about being given gold brick, simply because its not platinum.
I think the attack speed is just fine. You are using a big freaking axe, what you expect? Go look at LNC delay, it isn't much different. Heck, even PGL doesn't have much lower delay.
I mean really, go look at PGL delays on their weapons. They are hurting way more then MRD, considering they are suppose to be very fast attackers. From what I have seen, on average, MRD looks to be only 1 second behind PGLs attacks, and hits a lot harder then both the PGL attacks combined.
This is a problem everyone in all classes are dealing with. Its more of an adjustment then anything. We are all use to being able to pretty much zerg stuff and attack quickly. Which I never did understand how we were able to swing a great axe just as fast as a dagger.
Last edited by Scape; 07-28-2011 at 03:00 PM.
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