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  1. #21
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lienn View Post
    ...Maim is just a myth now since we cannot store 3k TP before stuff is dead anymore...
    Maim seriously needs to be reduced to 1k tp. The dmg isn't that good and your party can't even take advantage of the debuff because things ar 95% dead by the time you finally get to even use it. Assuming you don't miss. Storms path spam is pretty epic now so at least we have that.
    (3)

  2. #22
    Player
    Narctiss's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    72
    Character
    Narctiss Telraki
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Just as an added side note, if you want another way to increase your TP (best used at the start of a battle but can be included at any point):

    Throwing Axes.
    8D

    They're a little ridiculous, don't have great dmg, don't have great range and generally only seem useful for pulling if you don't want to use an ability. However they do have some small perks that you just have to think outside the box for.
    They can make the difference between being able to use Brandish II or Storm's Path at a crucial time when you need that extra power. Just throw one at the enemy, get a boost of TP and a bit of hate too if you want it. If you're under Invigorate then you'll appreciate it!

    That and it's hilarious to see the random PT you're with suddenly say 'WTFlulz did you just throw a rock' until they understand why. =P
    You don't see enough, if any, MRDs using Throwing Axes except for when they might be pulling.
    I don't think I've seen any MRDs on my server using them except for myself. I could be wrong and many MRDs do and I just haven't seen it. I didn't use them before the patch but now that TP can be hard to come by for MRD they seem perfect for the role. Give them a try!

    EDIT: I'd just like to add that I don't struggle for TP too much myself except either when Broad/Full/Heavy swing are on cool down and I'm rushing through single mobs, which is when I might use a throwing axe. I'm just giving other people ideas.
    (1)
    Last edited by Narctiss; 07-26-2011 at 06:38 PM. Reason: additional notes

  3. #23
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Are you kidding me? I'm having a blast right now as Marauder in Darkhold. When you attack a group of mobs with broad and full swing you get insane amounts of tp. You can use Storm's Path and Brandish II almost instantly. Marauder is the king when it comes to multimob tanking just through plain damage! Hell for that Ogre you're even better off having a Marauder tank!
    (3)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  4. #24
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by lunardemon View Post
    Its fine , I think MRD's are OP enough as it is
    I'm not sure if i laugh or if i cry after reading it....

    Just take your sarcasm elsewhere, dude...this is supposed to be a serious topic discussing a class with some tremendous performance problems since patch.

    @Narctiss: Man i've been seriously thinking about it...even though Throwing axes have 5 sec delay, it skips some of the major problems MRD has regarding AA because you keep the auto orientation, not having the problem of mob just walking out and making you skip an AA swing.

    The problem is that here the TP generation is based on damage dealt or TP generation actions...so when you need the TP the more (big bosses aand NMs) the franciscas won't be able to help due their low damage.
    (0)
    Last edited by Lienn; 07-26-2011 at 07:37 PM.

  5. #25
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by KumaAkuma View Post
    Are you kidding me? I'm having a blast right now as Marauder in Darkhold. When you attack a group of mobs with broad and full swing you get insane amounts of tp. You can use Storm's Path and Brandish II almost instantly. Marauder is the king when it comes to multimob tanking just through plain damage! Hell for that Ogre you're even better off having a Marauder tank!
    didnt you used to be able to do that before..... but very often? and what helps them tank ogre better than the guy with the sheild?
    (2)

  6. #26
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    guy with a shield that can't block his attacks;

    Stamina got in the way of fullswing and broadswing
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  7. #27
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Physic View Post
    didnt you used to be able to do that before..... but very often? and what helps them tank ogre better than the guy with the sheild?
    THIS is my point! The change destroyed the main pillar MRD were built over...the capacity of fighting multiple monsters at same time. Now you pop 1 AoE swing like any other class...MRD lost its specializations but received nothing that help him keep up with single target melees.

    With this patch i started thinking this game really will become FFXI again...where you might have 20 jobs, but for serious business like 3~4 only are allowed and the rest will just be a burden.
    (1)

  8. #28
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    1 AoE swing like any other class...
    Other melee classes don't have regular aoe tp gaining swings.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  9. #29
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by KumaAkuma View Post
    guy with a shield that can't block his attacks;

    Stamina got in the way of fullswing and broadswing
    true mrd does get a parry advantage ( i think, since the effect of being still is hidden), as for the broad swing stamina issue, i have to disagree, i could do it way more often than once per 30 or 60 seconds before, and i did on the occaisons where hitting mulri mobs wasnt killing sp.
    (3)

  10. #30
    Player
    Narctiss's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    72
    Character
    Narctiss Telraki
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    @Lienn
    Very true about the larger bosses/NMs. I have come into trouble with that. Especially when up against Ogre (DD) and I'm somewhat short of Leg Sweep to stop his Inferno Drop. I still haven't found a solution to that aside 'hoping for the best' with Invigorate, basic swings and careful usage. I really don't think there is anything more that can be done about it.
    MRD can tank but not as well as GLA so it doesn't get the build up of TP from taking hits either in those fights.
    (Just giving the Leg Sweep as an example. I'm fully aware that for a DD it's much safer to run out of the AoE than to try and stop his attack. I just couldn't think of a better example that's something people talk about right now).

    So while I suggest the Throwing Axes as a way to grab some TP when you need it in normal fights, I hope they still address it and make it somewhat better so MRDs can keep up with other classes. Try the axes out anyway as you don't really have much to lose by equipping one new thing. =)
    (1)

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