Quote Originally Posted by Violyre View Post
I did go back and add a bit about what kind of incentives we'd want to see.
Thanks, seems like overall, people need tomes to buy various things to upgrade their characters, crafter need materials, relic weapon's holder could use some lights (or alexandrite), some people want glamour gears, and finally trivial items like mount, minions, housing furnitures. Spreading these rewards around to contents which currently has zero drops would revitalize them as viable activities to do.