

You make time. Have you done Final Coil? Have any of you mongoloids complaining about "I ROLLED HEALER TO HEAL NOT 2 DPS LOL" done real content? Because if you haven't, there's no reason for you to be so conservative. If you have, you'd still know there are gaps where you can accomplish small but sure DPS.


It's no offense, but I can heal 1000 damage off of everyone with a Medica. Which is more efficient than casting stokeskin on even 2 people.
It's not wasted on tanks, but outside of the beginning of a fight, there isn't much reason to cast it if you're worried about MP management in most things worthwhile.
But really, WHM's aren't typically the ones that should be DPSing in those fights, SCH's should be. While Cleric's Stance inhbits all of our cures except Benediction, they still have access to lustrates and fairy cutes to help out.
Last edited by Parodine; 11-15-2014 at 02:55 AM.
?? This comment was utterly pointless as it didn't even add anything or reply to even my own comment. What I said was in response to the person saying that people were complaining that people wanted healers to DPS more and now they are changing tune.You make time. Have you done Final Coil? Have any of you mongoloids complaining about "I ROLLED HEALER TO HEAL NOT 2 DPS LOL" done real content? Because if you haven't, there's no reason for you to be so conservative. If you have, you'd still know there are gaps where you can accomplish small but sure DPS.

^^^^^^^ This, I have healed T10 and T11 on SCH and WHM and I MAKE time to dps! T10 its so easy plenty of room, T11 you can dps on both WHM and SCH while dodging nerve gas!You make time. Have you done Final Coil? Have any of you mongoloids complaining about "I ROLLED HEALER TO HEAL NOT 2 DPS LOL" done real content? Because if you haven't, there's no reason for you to be so conservative. If you have, you'd still know there are gaps where you can accomplish small but sure DPS.
Making time != Having time and that is what people complain about. Healers that just stand there doing nothing while the tank is at full HP.

If the tanks are at full HP = you made time, if they stand around there lazy as f*ck and disgrace healing no excuse for "But mp cost" because I never have an MP issue and I only ever have to ask for Ballad during add phase of T11 and during T12


I'm coming back to this thread because it amazes me how very few people seem to have realized this (or are not taking this into consideration)... I talked about it in another post, however I'm gonna describe here in more detail:
TL: DR; Sometimes pre-healing tanks (specially WARs) with SS is even more effective than a Cure 2. SS is f'in important.
OK, so, imagine you are a WHM who heals about 1900~2000 with cure 2. Now, you're healing a tank, let's say a Warrior, which has ~12k MAX HP buffed.
Now, a SS will shield that guy for (12.000 * 18%) = 2160 HP. That's 100~200 HP MORE than what a cure 2 will cure. On groups where the tank has bigger iLvl than the healer, or if the tank is a WAR, this difference will be even greater. Now, I was always used of finding my "breaking point" whenever I upgrade gear - the ammount of HP that, if the tank has more than that, SS is more HP per MP than Cure 2. I really thought EVERY WHM understood the importance of SS and did this.
Apparently I was mistaken.
I'm glad this game doesn't endorse DPS parsers. Prob I'd see PF groups booting healers for reasons of "low DPS".
Last edited by AlexionSkylark; 11-15-2014 at 03:30 AM.
Im no healer but after talking to my static I have come to this conclusion.
If your healer "NEEDS" to dps you should probably replace your dps.
If you dont have time to miss a dps ability you dont have time to dps.
If you thought a healer was a dps you are wrong.
As for the accuracy I believe it was added to make older content.
I really appreciate it when the WHM or SCH in our group tries to take the time to through out a little dps. However in the later turns with all of the aoe's and even in the first two with the adds and mechanics they are finding it tough. Most of the time their dps is below 20. They usually decide the time is better used mitigating the next mechanic so our dps can have better uptime and not worry about to maximize their dps.
Player


It's not a question of can or can't... it's a question that it's all balance. If you're DPSing, you're not healing. that means ppl are not being topped off so you can do your awesome 100~150 DPS.
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