Last edited by LunarEmerald; 11-14-2014 at 10:51 PM.
Assuming? It says in the tooltip for Trick Attack that it's 10%.
Rear Bonus: Increases target's damage taken by 10% for 10s
The person who's post you are referring to as a joke is one of my personal friends on Balmung, and has been a main BRD ever since he started playing FFXIV. In terms of his damage, he is consistently near the top in almost every content he does. When he referenced CT runs he also pointed out "before", as in "before ST even existed". Before Second Coil existed. Back when Philosophy tomestones were a reward. Back when CT filled the gap between Darklight and Allagan gear and people actually went to CT because they wanted that gear.
So, either Hiranai consistently gets paired up (even using Duty Finder) with a bunch of people who can't play their jobs and are undergeared, or other BRDs are not maximizing their potential, because I can say for an absolute fact that Hira puts out considerable damage as a BRD. Maybe not top DPS, but he keeps up with everyone well enough.
People don't invite BRDs to parties because they have amazing DPS potential. They bring them for the support they offer. This is why there should be a considerable gap between the DPS of other classes and BRD. MNKs and DRGs don't have much in the way of support to offer a party (if any), so they rely on their damage output to make them even marginally useful. BRDs will always be useful because of their utility. If SE were to make it so that BRDs put out damage comparable (even though lesser) than the other DPS classes, then I ask.. why would people bring them? If the past has taught me anything, people will elect to reduce their overall DPS by a small margin in favor of additional support options given the choice.
So yeah, BRDs don't need a buff. Would a buff be nice? Well certainly. Is it absolutely needed? No. If it ever gets to a point wherein having a BRD in your group becomes a deterrent to passing a harsh DPS check because they simply can't offer enough to push the party through it, then I'd advocate for a DPS boost.
Last edited by Kyri; 11-14-2014 at 11:35 PM.
http://www.youtube.com/watch?v=ueodAjWZ0A4
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~
It's straight 10% damage bonus, although it does not work on DoTs ticks.
As bards dots contribute slightly more than 20% of total damage, total increase will be slightly less than 8%.
Its flat 10% bonus that works in the same way as buffs does - i.e. dots tick damage depends only whether debuff was there or not only when dots were applied. And this part is much better than DE/Disembowel as those does not affect dots ticks.
Easily testable on dummy.
Last edited by Felessan; 11-14-2014 at 11:57 PM.
I don't know what you're talking about BRD is still the only class that can collect enmity from party members. If you have two or more you can off set each other with aoe's to have them get a chance to cost zero TP. So much diversity in a bards list of tools they can help out anywhere with mantra and a long list of cd's to help boost their dps easily doing critical damage by rotating cd's in-between their skills.
Aoe dots standard dots, they all add up if you're constantly able to maintain dps on the move and when tp is low sing a song or hit invigorate to replenish tp, I better stop going on about it I can feel the enmity rising I better use my quelling strikes.
And that doesn't mean a 10% DPS increase... Maths. Never mind the fact it is 10 seconds, and since most people have little belief in skill or spell speed (It does require an insane amount for any real change...) most people sit comfortably around 2.45-2.5 GCD depending on their gear. That means, at worst you fit in 4 attacks during 10 seconds, at best 4.1; Point is, yes, it helps, but it's not as overbearing as many make it out to be.
Last edited by Eardstapa; 11-15-2014 at 01:10 AM.
With a good play/teamplay it means more than 10% increase.
Afaik TA is universal - it increase damage of everything by 10%. You can also burst in this 10s (and standard rotation for NIN assumes that you'll put crit Raiton just after every second TA) and also the way damage from dots calculated is very favorable for TA.
Internal release has the same cooldown as TA so you can have 10% crit+10% damage buffs stacked together
Last edited by Felessan; 11-15-2014 at 01:24 AM.
I was actually coming here to make this same post haha. Bard got nerfed early on because people were stacking them for titan back when most people hadn't even thought of looking at coil. A lot of that had to do with scaling. From what I remember back then most people thought monks were pretty weak dps overall since no one really had good monk gear to see what their potential was.
With all the utility nin brings while being potentially the best dps in the game makes it really hard to argue that bard should have low dps since it's a "support" class
I could be 100% wrong here, I'm not a math wizard, but from what I remember damage increases are additive not multiplicative, so stacking other straight dps+% cooldowns during TA won't make a difference. Snapshotting DOT's and big damage cd's like Barrage/Raiton will definitely benefit from being used during TAWith a good play/teamplay it means more than 10% increase.
Afaik TA is universal - it increase damage of everything by 10%. You can also burst in this 10s (and standard rotation for NIN assumes that you'll put crit Raiton just after every second TA) and also the way damage from dots calculated is very favorable for TA.
Internal release has the same cooldown as TA so you can have 10% crit+10% buff stacked together
Last edited by Taban; 11-15-2014 at 01:25 AM.
Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?
And yet according to everyone critical is a worthless stat because it is only 1.5x rather than 2x, yet here you are pulling it up. Thank you for at least acknowledging critical isn't terrible... But 10% damage taken increase does not mean 10% DPS increase over the entire course of the fight. It lasts 10 seconds, with any decent party in 4 mans, bosses last 3-4 minutes at most, you can use it 3-4 times. In raids, you may use it 10-12 times. You're just seeing the numbers and assuming...With a good play/teamplay it means more than 10% increase.
Afaik TA is universal - it increase damage of everything by 10%. You can also burst in this 10s (and standard rotation for NIN assumes that you'll put crit Raiton just after every second TA) and also the way damage from dots calculated is very favorable for TA.
Internal release has the same cooldown as TA so you can have 10% crit+10% damage buffs stacked together
Bard is still one of the best DPS, like the others!
I should know what Im talking about, because I still dont has any favorite class - no "main"!
I like to play as any DPS or Healer classes when I want to. (Not as tank cuz I suck as tank XP )
All different DPS classes are very balanced in my opinion.
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