Assuming? It says in the tooltip for Trick Attack that it's 10%.
Rear Bonus: Increases target's damage taken by 10% for 10s

And that doesn't mean a 10% DPS increase... Maths. Never mind the fact it is 10 seconds, and since most people have little belief in skill or spell speed (It does require an insane amount for any real change...) most people sit comfortably around 2.45-2.5 GCD depending on their gear. That means, at worst you fit in 4 attacks during 10 seconds, at best 4.1; Point is, yes, it helps, but it's not as overbearing as many make it out to be.
Last edited by Eardstapa; 11-15-2014 at 01:10 AM.

With a good play/teamplay it means more than 10% increase.
Afaik TA is universal - it increase damage of everything by 10%. You can also burst in this 10s (and standard rotation for NIN assumes that you'll put crit Raiton just after every second TA) and also the way damage from dots calculated is very favorable for TA.
Internal release has the same cooldown as TA so you can have 10% crit+10% damage buffs stacked together
Last edited by Felessan; 11-15-2014 at 01:24 AM.

And yet according to everyone critical is a worthless stat because it is only 1.5x rather than 2x, yet here you are pulling it up. Thank you for at least acknowledging critical isn't terrible... But 10% damage taken increase does not mean 10% DPS increase over the entire course of the fight. It lasts 10 seconds, with any decent party in 4 mans, bosses last 3-4 minutes at most, you can use it 3-4 times. In raids, you may use it 10-12 times. You're just seeing the numbers and assuming...With a good play/teamplay it means more than 10% increase.
Afaik TA is universal - it increase damage of everything by 10%. You can also burst in this 10s (and standard rotation for NIN assumes that you'll put crit Raiton just after every second TA) and also the way damage from dots calculated is very favorable for TA.
Internal release has the same cooldown as TA so you can have 10% crit+10% damage buffs stacked together

Yes, it's more to big attacks and stacking damage+% cooldowns together with alternative cooldowns for maximum effect (like IR, Barrage and Life Surge)Originally Posted by Taban
I could be 100% wrong here, I'm not a math wizard, but from what I remember damage increases are additive not multiplicative, so stacking other straight dps+% cooldowns during TA won't make a difference. Snapshotting DOT's and big damage cd's like Barrage/Raiton will definitely benefit from being used during TA
I wanna see those bards that say that crit is worthless stat. It have almost 1-to-1 weight to determination for bards even though det on gear have 1/1.5 weight.
And a buff is always a buff, even skillspeed one, even though last one have some nasty things attached.
I haven't seen that someone assumed that it'll be 10% straight dps increase over the entire fight. It will not. Same as Foe is not 10% increase for mages as BRD can maintain it limited duration (it takes a little bit more than twice time to regenerate mana spent on foe than foe lasts)But 10% damage taken increase does not mean 10% DPS increase over the entire course of the fight. It lasts 10 seconds, with any decent party in 4 mans, bosses last 3-4 minutes at most, you can use it 3-4 times. In raids, you may use it 10-12 times. You're just seeing the numbers and assuming...
Normally you can assume 5 "DPS" in 8man raid (4 DPS + 2 Tanks) and then calculate efficiency of various buffs based on that. TA is better even with 2 mages around on single target and Foe obviously better on packs of 3 or larger even with one mage.
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