I really, really wish Square would take a good long hard look at dragoon jumps.
I understand that you don't want to give dragoons invulnerability. That's fine. But Jumps are treated the same way as shoulder tackle and aetheral manipulation, which doesn't make any logical sense. Your hitbox is basically dragged across the ground while the animation is somewhere else.
I don't understand why they don't treat it like a teleport, where your hitbox switches from point A to point B, and in the case of Jump itself, you have two simultaneous hitboxes.
If you don't want people jumping over your AoE's, at the very least don't give them the false pretenses that they can. This would've saved all the newbies a lot of pointless deaths, myself included.