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  1. #341
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Do min max monks include shoulder tackle in their single target rotation (like, literally just run out to shoulder tackle range and tackle back in just for damage)? I mean, don't dragoons thrown in SSD every time it's up to output their maximum damage? What about changing SSD to have a minimum range like shoulder tackle but buff up jump to compensate so that the dps is still the same as before (not accounting the upcoming buff i mean).

    Reason I'm suggesting this is cause I've never really counted the difference between using SSDs as they come up or delaying it for actual gap closers in a fight that needs it. Like a levi ex fight with the adds and spumes. Is it better to use them as they come up or use them strategically to get to adds faster? Would it be better if SSD is made to be a pure gap closer only instead of throwing them all in to output numbers that arent even close to monks that probably have shoulder tackle as a real gap closer?
    (0)

  2. #342
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Gardes View Post
    Do min max monks include shoulder tackle in their single target rotation (like, literally just run out to shoulder tackle range and tackle back in just for damage)? I mean, don't dragoons thrown in SSD every time it's up to output their maximum damage? What about changing SSD to have a minimum range like shoulder tackle but buff up jump to compensate so that the dps is still the same as before (not accounting the upcoming buff i mean).
    You lose auto-attacks (a huge portion of MNK's DPS, easily 150+ DPS just from these) if you're not next to the boss, and the distance to Shoulder Tackle is really quite far. I don't see this being viable no matter how hard you try to do this.
    (0)

  3. #343
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Sleigh View Post
    You lose auto-attacks (a huge portion of MNK's DPS, easily 150+ DPS just from these) if you're not next to the boss, and the distance to Shoulder Tackle is really quite far. I don't see this being viable no matter how hard you try to do this.
    That's what I meant though. Monk gets to use their gap closer as an actual gap closer and be top dps but drg has to use their gap closer as extra damage and...they're not top dps. So shouldn't they get to have an actual jump that is purely intended for mobility instead? I mean, it's dragoon.
    (1)

  4. #344
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by whoopeeragon View Post
    What more do you want, really? You get a response, one that's not copy/pasted but translated for our convenience, an acknowledgement to the issues, and you still remain dismissive? There's not pleasing you at all, no matter what they do.
    I'm not dismissive. I was just expecting perhaps that there could have been some personal flair to the message is all. Something to add to his personality, kind of like Bayohne does, while delivering the news to us players. I realize that a lot of the dev posts are merely translated word for word from another Dev who posted on the JP forums first, but I do enjoy when the devs post something with added personality to it instead of what appears to be just a stiff "official SE response".

    That aside you seemed to have not added the second part of what I said in favor of making me appear completely dismissive of the actual news, which I was not. So, good job there.
    (0)

  5. #345
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    I like this post.

    I rarely play dragoon but i was disappointed to see Dragonfire Dive to not even have a area of effect after its executed (like Flaming Arrow), like it does in the final job quest.

    Would also like to see Power Surge extended to Dragonfire Dive too, because it IS a jump attack after all.

    And last but not least Life Surge extended to ANY skill used, would probably increase survivability.

    Don't know if it's asking too much here, but these are the things i thought of.
    (0)

  6. #346
    Player
    Uchikomatical's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Amal Thezlan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I really, really wish Square would take a good long hard look at dragoon jumps.



    I understand that you don't want to give dragoons invulnerability. That's fine. But Jumps are treated the same way as shoulder tackle and aetheral manipulation, which doesn't make any logical sense. Your hitbox is basically dragged across the ground while the animation is somewhere else.

    I don't understand why they don't treat it like a teleport, where your hitbox switches from point A to point B, and in the case of Jump itself, you have two simultaneous hitboxes.

    If you don't want people jumping over your AoE's, at the very least don't give them the false pretenses that they can. This would've saved all the newbies a lot of pointless deaths, myself included.
    (4)

  7. #347
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Uchikomatical View Post
    I really, really wish Square would take a good long hard look at dragoon jumps.



    I understand that you don't want to give dragoons invulnerability. That's fine. But Jumps are treated the same way as shoulder tackle and aetheral manipulation, which doesn't make any logical sense. Your hitbox is basically dragged across the ground while the animation is somewhere else.

    I don't understand why they don't treat it like a teleport, where your hitbox switches from point A to point B, and in the case of Jump itself, you have two simultaneous hitboxes.

    If you don't want people jumping over your AoE's, at the very least don't give them the false pretenses that they can. This would've saved all the newbies a lot of pointless deaths, myself included.
    https://www.youtube.com/watch?v=MmFaOAZbJSE

    My supreme jumping abilities was stopped by a mere rope!
    (1)

  8. #348
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Flip the icon of Full Thrust so the spear points upwards, and buff the potency to 450-500 for that proper DRG style slow but big hits. Lower jump cool downs so they're on 30s, 45s, and 60s cool downs and give us a crit boosting buff that procs off Full Thrust.

    Also, make it so Jump is a gap closer because that will pretty much eliminate the animation lock issue and add mobility to DRG.
    (2)

  9. #349
    Player
    Truth_Chikara's Avatar
    Join Date
    Sep 2013
    Posts
    44
    Character
    Truth Chikara
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Why do people think dragoons don't dps well at all? The dragoon in my static hits usually within 40 of me as a monk and we're both pushing optimal DPS for our classes. I recognise there are a tremendous amount of horrible dragoons but that is no excuse to suddenly make them stupid OP. They already buff bards DPS as well.
    (0)

  10. #350
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Truth_Chikara View Post
    Why do people think dragoons don't dps well at all? The dragoon in my static hits usually within 40 of me as a monk and we're both pushing optimal DPS for our classes. I recognise there are a tremendous amount of horrible dragoons but that is no excuse to suddenly make them stupid OP. They already buff bards DPS as well.
    well lets see, he's usually 40 dps within you. Which is like 12-16 dps under you assuming one bard. He takes a lot more damage than you. He doesn't have dragonkick or mantra.

    Why would you ever take this dragoon instead of a monk? The monk will do everything he does but more mantra and more damage seeing as only one of you can keep up dragonkick and he won't take 123123 damage from magical attacks.
    (4)

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