Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 51
  1. #41
    Player
    TwinBahamut's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Aira Linarri
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by LukeyP666 View Post
    During the reveal at London Fan Fest, Koji mentioned something along the lines of 'Parry and dodge, as well as the power of darkness' when elaborating slightly on how the Job will play out.
    That's interesting...

    I wonder if the Dark Knight will steal the Samurai's evasiveness from some older games, such as its Bladegrasp/Shirahadori technique from FFV and Tactics. That's one way you could make a more heavily armored tank be evasive. Less about dodging entirely and more about catching its foes's attacks and throwing them off balance.

    I'd expect them to have a lot of life drain abilities, too.
    (0)

  2. #42
    Player
    Thistledown's Avatar
    Join Date
    Oct 2014
    Posts
    340
    Character
    Mighty Miggles
    World
    Tonberry
    Main Class
    Fisher Lv 50
    I think DRK will have GLD as one of its cross-class-able class. It simply brings so much to a tanking class that otherwise DRK will need a lot of overlapping skills.

    So unless they want the repetition of Esuna-Leeches with Provoke, they'll wise up and just let it cross class. If DRK doesn't get a tankswap skill it's going to be so useless.
    (0)

  3. #43
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Yeah, but it's kind of boring to have to pick up Gladiator for every potential future tank class. And outside of provoke...Gladiator really is limited in usefulness. Convalescence is great but DRK will surely have an AOE enmity skill of its own and Awareness is far from a must-have.

    Giving DRK its own provoke means it doesn't have to use gladiator. It also means they can give other classes a provoke without Gladiator. Other new tanks. Giving the option of one or the other for Warrior, if they implement a "select two" sort of cross class thing instead of leaving them fixed. You could envision Dragoon being more interesting as an off tank sometimes if it had a provoke and some hypothetical DRK skills to go with it.
    (0)

  4. #44
    Player
    Maduro's Avatar
    Join Date
    Apr 2014
    Posts
    55
    Character
    Floki Dybvaag
    World
    Excalibur
    Main Class
    Archer Lv 50
    My guess would be it's going to end up being a very HP-centric Tank:

    2 stances - One that drains HP from a mob and another that drains your HP to increase damage
    High damage move that sacrifices a percentage of your HP (the higher your HP, the higher the damage)
    Probably some sort of perfect dodge ability that only procs once your HP goes down to a certain level

    I will be really interested to see how they implement it.
    (0)

  5. #45
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Maduro View Post
    My guess would be it's going to end up being a very HP-centric Tank:

    2 stances - One that drains HP from a mob and another that drains your HP to increase damage
    High damage move that sacrifices a percentage of your HP (the higher your HP, the higher the damage)
    Probably some sort of perfect dodge ability that only procs once your HP goes down to a certain level

    I will be really interested to see how they implement it.
    It can't be based too much on life drains. They already tried that with WAR in 2.0 and it didn't work out too well.
    (1)

  6. #46
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rbstr View Post
    Giving DRK its own provoke means it doesn't have to use gladiator. It also means they can give other classes a provoke without Gladiator.
    They'd have to create "cross-job" abilities, since DRK doesn't evolve from a class.

    Speaking of that, I wonder if DRK will have its own Soul crystal...if it doesn't, that means it's basically more a "class with no job" than a "job with no class", and if it does, what will happen if you equip a two-handed sword without using the crystal ?
    (0)

  7. #47
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    I am thrilled that this is a tank class. I started FFXIV with the intent of playing a DRK. 1.0 didn't have it, or anything like it. I ended up playing THM/CNJ (Before jobs were released) then quit
    Came back in 2.0. Still no DRK. SO I role up a Roe MRD. Closest thing to DRK at the time. I am now a big musckley endgame tank. SE announced DRK, and it's a tank. I feel like I'm being personally rewarded for my perserverance. It's thrilling.

    I will definitely level it 60. Much like I prefer WAR over PLD, but play PLD for stuff where it's better suited. (Main tanking T8, for example)

    I am confident there will be situations where DRK will be better at tanking, PLD will be better at tanking, and hopefully where WAR will still be better @ Tanking. (Inner Beast it's awesome Vs Twintannia. I imagine nothing will beat this)

    After 60, I'll have to see how it plays and handles to decide.

    Your Thought's On DARK KNIGHT: Hallowed Ground Vs Holmgang Vs X?

    What will Dark Knight get as a Comparison?!

    Hallowed Ground, completely invulnerable for 10 seconds. Great when you know you are about to get steamrolled in a short period of time and damage will go back down. Or to keep you from dying.

    Holmgang, keeps your HP from going below 1. Well, good if you are about to die. I've taken to Speed Running Snowcloack, and the DPS often need those extra few seconds where I'm out of CD's to finish off the mobs. (Our gear isn't quite there yet . . . ) and Holmgang keeps me alive just long enough for some mobs to die, and that Benediction / Lustrate to kick in.
    The draw in and bind is also incredibly useful, despite being incredibly situational. (To this day, I'm pretty sure one of the best uses, is 2nd Boss @ WP.) I'll often toss it out if I somehow lose threat on something Iw asn't expecting. It's also really fun to use in the Flats.

    What about DEATH SPIKES!
    100% Damage taken reflected back. (You take the damage, but also deal it back)

    Speed Run -> pull 15 mobs. They are ALL hitting you . . and the healers should try and heal through it, not shield you. Very Volatile, but the more volatile it is, the faster the fight goes. ALSO

    T5/T9 .Healers be loving those Benedictions / lustrates. They let you purely eat a Bahamut's Favour, just so you deal 10,000 damage, and then toss a couple lustrates at you, adlo, stoneskin, and prep for the next one? insane. Super volatile, but it would be super fun.

    Maybe they won't get a similar ability? If they didn't, I'd be hard pressed to see them maintaining a balance @ endgame.
    (0)
    Last edited by Mishini_Dracoto; 11-14-2014 at 05:05 AM.

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  8. #48
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I had figured it would follow one of two paths:
    Its tank stance, in addition to increasing enmity and some base stat, will increase your defense/damage by, say, 10% for every 10% HP you go below 60% of your max. You know, the lower your HP goes, the higher your stats go, and the buff would probably last for a few seconds after being healed up, making DRK more of a steep-hill kind of tank that gets harder to kill as time goes on.

    Another way: Your HP dropping by X% below Y% of your max HP gets you a stack of a buff, similar to WAR's wrath, except I imagine it providing a defense buff. So say for every 10% below 50%, 50%-40% gets you one stack, 40-30 gets you another, you get healed up and you keep those stacks, and then you drop to 40% again, that's three stacks. Then you can hold onto those stacks or spend them on buffs, with the number of stacks you have increasing the buff, like increases damage by 5% for every stack you spend, or gives you 10% HP absorb for every stack.
    (0)

  9. #49
    Player
    ShinigamiZero's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Kannagi Rin
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    I'll play DRK regardless but I was hoping for DPS; since the DRK that I played on ff11 as a main was dps. DRK literally was a glass-canon dps. It's weird to see it tank. I am mainly hyped for the 2-handed sword over scythe and the berserk reference of course.
    (0)

  10. #50
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Looking forward to it. Love the idea of it being a tank job. Anymore than that it is entirely up in the air. At this point we know nothing.
    (0)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast