Page 30 of 50 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast
Results 291 to 300 of 497
  1. #291
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    there's nothing wrong with DRG. they are very straight forward and easy to play.
    (4)

  2. #292
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    there's nothing wrong with DRG. they are very straight forward and easy to play.
    0/10

    /10char
    (14)

  3. #293
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Grekumah View Post
    Thanks for the all feedback.

    The development team is currently working on making adjustments to enhance dragoon and they are taking all of your feedback into consideration. Once the implementation timing and other such details have been decided I will make a follow-up.
    Have them swap phlembotomize and disembowel! (at least the debuff/dot portion.) That way having 2 dragoon can at least be as useful as having 2 monk >_________>
    (2)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  4. #294
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Grekumah View Post
    Thanks for the all feedback.

    The development team is currently working on making adjustments to enhance dragoon and they are taking all of your feedback into consideration. Once the implementation timing and other such details have been decided I will make a follow-up.
    Hi Grekumah,

    Thank you. I realize there's a lot of back-and-forth in this thread, but if you can, please browse through it and send Yoshi P some of the Great Ideas from the English-Speaking Players here on how to improve Dragoon.

    Thanks!
    (0)

  5. #295
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Grekumah View Post
    Thanks for the all feedback.

    The development team is currently working on making adjustments to enhance dragoon and they are taking all of your feedback into consideration. Once the implementation timing and other such details have been decided I will make a follow-up.
    That is good news, even though I do not have one myself I realize too that they need to be improved in order to be brought up to par with ninjas and monks.
    (1)

  6. #296
    Player
    Schmak01's Avatar
    Join Date
    Jan 2014
    Location
    Texas
    Posts
    32
    Character
    Kyalia Ja'tal
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pompey_dan View Post
    Jump cooldown reduced from 40 sec to 30 sec. ~ 4-5 dps increase. (Also makes better use of power surge cooldown time)
    Heavy thrust damage buff increased from 15% to 20% ~ 22.5 dps increase. (Assuming 450 dps sustained on the more difficult fights)

    There we go DRG fixed.
    Jump animation lock is fine as l2p etc.
    MDEF could use a slight buff (I'm currently at 6800 hp on turn 13 to be comfortable with incoming AOE's whilst other dps are at ~6200hp)
    Not fixed, now we are on par with a MNK, still have angle restrictions and have no raid utility.
    (2)

  7. #297
    Player

    Join Date
    Jun 2014
    Posts
    79
    Quote Originally Posted by Grekumah View Post
    Thanks for the all feedback.

    The development team is currently working on making adjustments to enhance dragoon and they are taking all of your feedback into consideration. Once the implementation timing and other such details have been decided I will make a follow-up.
    Thank you, thank you so much. I am relieved to hear (er, read) that the devs are working on enhancing dragoon. I could not wrap my head around why it was being neglected. I am grateful that you have kept us in the loop, and i look forward to seeing what improvements are in store for the dragoon job.
    (4)

  8. #298
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Suggestions for improving Dragoon
    1. Increase the potency of True Thrust and Vorpal Thrust by 10% (New Sustain Damage Potency 165-220-330)
    2. Increase The damage increase on Heavy Thrust to 20% keep the flank requirement.
    3. Increase the potency of impuse drive to 200 from 180 keep rear requirement.
    4. Take of the dot effect of Chaos Thrust and convert it into raw damage New potency 410 from 200
    5. Remove the dot effect of phlebotemize increase the potency to 300 and add a 10% increase to attack speed that lasts 18 seconds and make it require the chaos thrust combo
    6. reduce the CD of jump to 30 secs
    If this seems too OP then nerf our AoE capabilities. The vast majority of DRGs prefer single target damage. DRGs have little utility besides more defense and hp but extremely gimped mag defense which is to be blunt bs. make drgs have the highest dps potential in both spike and sustained dps to compensate for out lack off utility and gimped mag defense.
    (1)
    Last edited by Kamifubuki-Yoakesetsuri; 11-13-2014 at 05:04 AM.

  9. #299
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kamifubuki-Yoakesetsuri View Post
    Suggestions for improving Dragoon
    1. Increase the potency of True Thrust and Vorpal Thrust by 10% (New Sustain Damage Potency 165-220-330)
    3. Increase the potency of impuse drive to 200 from 180 keep rear requirement.
    4. Take of the dot effect of Chaos Thrust and convert it into raw damage New potency 410 from 200.
    Your suggestion makes no sense.

    Why use the True Thrust -> Vorpal Thrust -> Full Thrust combo at all if Impulse Drive and Chaos Thrust are buffed as such?

    165+220+330 = 715
    vs
    200+220+410 = 830

    The whole reason why some skills are DoTs is to allow the player to have high total potency skills without them being spammable.
    (4)

  10. #300
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Dragoon is about MASSIVE DAMAGE. That combo won't become spamable the point of it would be to INCREASE ATK SPEED with phlebotomize you'll continue your usual rotation as usual.
    (1)

Page 30 of 50 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast