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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi giant,

    Good points. I also agree. While I consider myself more of an "Adventurer" (Combat) rather than "Crafter," I still enjoy Crafting a lot. It's really unfortunate that Yoshi P has made Crafting marginalized in 2.0 compared to 1.0 or XI.

    I think there can be a compromise, but it depends on a few things:

    1. There need to be More Meaningful Statistics for each Job. With More Stats to play with, there can be more Alternate Builds / Gear Sets that achieve different results.

    2. With More Meaningful Stats, it means at least one "end game set" of gear could be made by Crafters.

    3. Or take a lesson from an older Final Fantasy game, and have something like Cursed Gear. With Cursed Gear you needed a "Dungeon Drop" (Abjuration) which Uncursed it, *and* you needed a Crafter to craft the rest of it.

    Or like in 1.0, when we had to kill Uraeus (it was a real Notorious Monster in the world, LOL), and it had a chance to drop "Uraeus Skin" which Crafters could THEN use to craft stuff (that was important at the time).

    There was nothing wrong with that system. It involved both Adventurers and Crafters and they made meaningful Gear that many players really wanted.

    Hopefully 3.0 changes things.
    (1)

  2. #2
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kiara View Post
    There was nothing wrong with that system. It involved both Adventurers and Crafters and they made meaningful Gear that many players really wanted.

    Hopefully 3.0 changes things.
    I agree that there is a good dynamic where adventurers get valuable materials that crafters can use to make stuff. We already have a lot of that in place, but crafting is more of a second class type of gear, rather than an alternative to doing repeated dungeon runs. We crafters get to take the scraps of Allagan material that drop on SCOB runs and make last generation equipment with it. I'd like to be able to make something in the current tier. Doesn't have to be the best, just better than the last tier. I think making that top level crafted stuff untradeable will alleviate many of the developers' concerns with allowing more powerful equipment to be crafted.
    (0)