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  1. #3
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Though the fact remains that it will be easier to gear up with poetics and FCoB, rather than with crafting. So after about a month, you'll have your untradeable crafted gear, which is identical to poetics, while someone who's running and clearing FCoB will likely have Dreadwyrm drops and some upgraded Poetics. So once again, you are behind, having put in more hours than the raiders did.

    Still, I am glad that someone brought up the idea of "untradeable" crafted items. As this brings up a simple and effective way to get raiders into crafting, without breaking the "you must do coil to get the best gear" rule. (Will take some coding from SE's side to implement)

    Skill: <Name of Coil Set> Attunement
    Available to Any Crafting Class (kind of like Melding crossed with Crafting)
    Primary Ingredient: Any Coil or Poetic's Weapon, Armor, or Accessory.
    Secondary Ingredients: 1 Specific HQ Component from Each Crafting Class, set to a difficulty equal to the previous tiers'. (We have 4 stars now, these would be 3 stars)
    Quality: 0/0
    Difficulty: 1
    Craftsmanship and Control Requirements equal to that of the current tier (ie: 4 stars)

    The idea is, you, the dedicated raiding crafter, get every class to 50. Get everything geared. And make an HQ item (using say 20 clusters and a couple gathered resources of the same tier), from EVERY SINGLE CLASS.
    Then change to the class which meets the stat requirements, combine your raiding equipment, earned from combat, with your crafting items, and create a soulbound version of the same item you used, which can be upgraded if it's from poetics.
    But with 5 materia slots... Now raiders want it, and have to craft to get it.
    You worked for it, you got it. 5 materia slots! No RNG! Make the gear YOU WANT!
    (3)
    Last edited by Kenji1134; 11-12-2014 at 07:12 AM.