There's 3 things for me. Just 3. The rest I can deal with. In order of importance to me...

1. Give us a button to manually initiate the auto-attack. I don't like auto-attack, but I understand I'm going to have to get used to it so I'm not asking for it to be changed as such. I'd like an auto-attack button that will initiate auto-attack by forcing the character to face the target and attack to start with. I don't believe this is too much to ask for. I know we have other basic skills we can use for this, but I'd much prefer one with the cooldown of the weapon attack speed and no mp cost (see pugilists' former basic attacks). Y'know, like the archers light shot, but for melee. Please?

2. The reduction of the recast timers on 3 class defining skills; Light Strike [PGL], Broad Swing [MRD] and Pierce [LNC]. These 3 skills are what defined the melee weapon classes as being different from each other and without them being utilized we'd be as well using 'generic weapon' with whatever weapon skills we have.

3. A promise that the enmity algorithms are being refined and not being left as they are. I think we all know what I mean here.

In the meantime I'm just playing archer so I don't have to deal with the above issues.


On a side note, I've no issues with the game content added; I enjoy the dungeons and the challenge they provide. Good job on the rest of it. It's only the battle mechanics I want revised as battle is the core of the game for me. I understand it's still in the baby stages of implementation of the battle changes, but I think my above points are valid in response to this specific topic.