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Thread: Garuda 1.0

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  1. #1
    Player
    ReplicaX's Avatar
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    Ah yes, 1.0 Tanaka:

    Quote Originally Posted by Hiromichi Tanaka
    "I wanted to respect the wishes of the team as much as possible when they wanted to make something different with FFXIV, so I tried my best not to meddle too much with development In the end they weren't able to realize what they were aiming for, which is a shame, but I wish them the best of luck with the reboot.".
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    (1)

  2. #2
    Player Alukah's Avatar
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    Quote Originally Posted by ReplicaX View Post
    Ah yes, 1.0 Tanaka:



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    I'm surprised it took that long to post that.



    That's something he said to save face, but he was held responsible for a reason.
    (1)

  3. #3
    Player Jynx's Avatar
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    Quote Originally Posted by Alukah View Post
    but he was held responsible for a reason.
    What reason was that?

    Chances are that the higher ups at SE sacked him in that position because it's easier than blaming themselves for pushing it out early.
    (0)

  4. #4
    Player Alukah's Avatar
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    Five years, that's not what I'd call early.

    How come it took Yoshida so much less to improve 1.0 when he took lead?

    Many 1.0 players assume the higher ups used Tanaka as scapegoat, but I'm thinking it was more of Tanaka trying to pass the blame on the team.
    (1)

  5. #5
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    Quote Originally Posted by Alukah View Post
    Five years, that's not what I'd call early.

    How come it took Yoshida so much less to improve 1.0 when he took lead?

    Many 1.0 players assume the higher ups used Tanaka as scapegoat, but I'm thinking it was more of Tanaka trying to pass the blame on the team.
    Because exactly of those 5 years. Much of the work was already done and was completed to a certain extent, Yoshida just gave the go to salvage and finish as much of it as they could hence the faster time, everything was already there. Even late 1.X stuff like Hamlet was planned since the very early 1.0 days, and arguably it showed, companies too either Grand or Free if not both were also planned under Tanaka's direction.

    Quote Originally Posted by Alukah View Post
    Why are you naming the ARR team? Even if it was exactly the same team (with Tanaka) it proves nothing, 1.0 failed, ARR salvaged whatever good was left and created a new game, that's all there is to it.

    Whatever 1.x could have been doesn't matter now, the game is dead and considered a failure.

    Let that game rest, enjoy those things that carried over to ARR.
    Because it it exactly the same team, I keep bringing it up because some people make it seem like the game is radically different when it really isn't, because much of its core base is still there. Sure 1.0 was a failure for a lot of reasons even if 1.23 did salvage it up and ARR did it even more, but the core ARR base is exactly the same as 1.0 except under a different direction. Some people should at least be aware of that instead of dismissing 1.0 in its entirety, since much of that entirety is still present to this day.
    (2)
    Last edited by Roris; 11-12-2014 at 11:27 AM.

  6. #6
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    Quote Originally Posted by Roris View Post
    Because exactly of those 5 years. Much of the work was already done and was completed to a certain extent, Yoshida just gave the go to salvage and finish as much of it as they could hence the faster time, everything was already there. Even late 1.X stuff like Hamlet was planned since the very early 1.0 days, and arguably it showed, companies too either Grand or Free if not both were also planned under Tanaka's direction.
    It would be incredibly unwise to throw out everything and start anew. Using existing assets ideas was the smart thing to do to keep the costs of salvaging down.

    Because it it exactly the same team, I keep bringing it up because some people make it seem like the game is radically different when it really isn't, because much of its core base is still there. Sure 1.0 was a failure for a lot of reasons even if 1.23 did salvage it up and ARR did it even more, but the core ARR base is exactly the same as 1.0 except under a different direction. Some people should at least be aware of that instead of dismissing 1.0 in its entirety, since much of that entirety is still present to this day.
    Sure, Square isn't going to fire the entire team and hire new people. That would be cost prohibitive and they would have lost a lot of good people with solid game design and development skills. But the people they did replace were tasked with directing those people how and where to apply those skills. The people leading are incredibly different, and that's important. One good leader is all a team needs to transform itself into a completely new dynamic.

    The issue here is that nostalgia and the garage band syndrome are kicking in. The former is easy, and I think someone needs to create a Wall of No for ARR that we can copy-pasta in when someone starts with claiming 1.0 is better than 2.0 (hint: it wasn't, subscription numbers prove that).

    It does - ARR got lucky that WoW had no updates for an extremely long time and it had 1.x to build off of, because the 2.0 exclusive content would have cause that, as well to be a massive failure as the only thing 2.0 offered was the main storyline (and a handful of exclusive dungeons to arr) and binding coil of bahamut. This is ignoring the already existing open world dungeons being retooled into instanced dungeons.

    So as much as you want to try to say this, ARR only survived because of 1.x (which was actually going to become 2.0 if they didn't downgrade everything to mimick WoW.) Heck ARR woulda launched with less content than even the most mass produced Korean grinder lol, so Roris isn't incorrect, 1.x was the main saving grace for ARR as it provided more than enough assets unreleased and released to offer a great launch.
    How on earth is copying what's proven to work and then refining it "downgrading it"? Sure you don't like WoW, fine, but it's hard to argue with the success it has had, and LoTRO proved that a well done quest hub MMO can succeed in a post WoW era. Also, there's more to ARR's success than the length of time between the release of 5.4 and 6.0. For ARR to succeed, WoW does not have to fail.
    (3)

  7. #7
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    Quote Originally Posted by Delily View Post
    It would be incredibly unwise to throw out everything and start anew. Using existing assets ideas was the smart thing to do to keep the costs of salvaging down. Sure, Square isn't going to fire the entire team and hire new people. That would be cost prohibitive and they would have lost a lot of good people with solid game design and development skills. But the people they did replace were tasked with directing those people how and where to apply those skills. The people leading are incredibly different, and that's important. One good leader is all a team needs to transform itself into a completely new dynamic.
    Oh for sure, the new direction is certainly different from 1.0 and most FF games, but it's not really that new in itself especially in the MMO market, because at its core it's just your average post WoW themepark with chocobos and moogles at the end of the day. The new direction is all about saving costs as much as they can so it also makes even more sense to keep as much of the old team as they did, plus they already had experience with the assets and code and had a lot of concepts and ideas already preplanned and in advanced stages of implementation.

    Quote Originally Posted by Delily View Post
    (hint: it wasn't, subscription numbers prove that).
    Well considering 1.0 never really had a sub in the first place until late December 2011, for sure. Even then 1.X did have its fair share of subscribers, enough to fund ARR's development and grant enough people Legacy status. Also that 2.5 million adventurers number that keeps being thrown around for ARR? Those are simply registered accounts, not subscribers. They also don't make a distinction whether they're all ARR accounts or ARR accounts mixed with past 1.0 accounts, because 1.0 did have its fair share of accounts created since its beta. Unless they've recently updated their actual subscriber figures, the last time they straight up mentioned actual subscribers was a bit after ARR's launch at around 500k, but sure, even then that would still be more than the subs 1.0 had by the end.
    (1)

  8. #8
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    Quote Originally Posted by Alukah View Post
    Five years, that's not what I'd call early.

    How come it took Yoshida so much less to improve 1.0 when he took lead?
    This is why I know you just attack people for the sake of it. You seriously asked this question? Like seriously?

    I can take Super Mario World and make a new game out of it in 2 days. Why? Because the assets are already created. You also seem to forget that Yoshida stated prior to 1.20 everything added including fixes were done when Tanaka was lead but they had no time to implement it due to XIV being released before it was ready.

    Many 1.0 players assume the higher ups used Tanaka as scapegoat
    You must not have ever had a job..have you? If you do currently have a job would you care to test a theory? The theory is, you can do whatever you want and your boss has no say so or control on you. They also can't tell you what to do.

    If you say: "I'd get fired."

    Congrats, you now understand why most people (know) that Tanaka wasn't 100% to blame.
    (2)
    Last edited by Tupsi; 11-12-2014 at 11:20 PM.

  9. #9
    Player Alukah's Avatar
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    Quote Originally Posted by Tupsi View Post
    ---
    I thought you were quoting me to reply to post, which I will quote again

    Quote Originally Posted by Alukah View Post
    I don't need to know you, everyone reads your posts, which are overly negative when it comes to ARR but extremely defensive when someone criticizes XI or 1.0.

    Unless you're meaning to tell me you don't play ARR, to which I must wonder... Why?
    If you want more direct questions:

    If you dislike ARR so much that the only thing you do in ARR forums is bash it (while comparing it to 1.0 / XI) why do you play? If you don't play, why are you bashing it?

    And before you label it as a personal attack, I'm genuinely curious here, I want to understand your PoV.

    Now to your most recent post....

    Quote Originally Posted by Tupsi View Post
    This is why I know you just attack people for the sake of it. You seriously asked this question? Like seriously?
    Are you accusing me of attacking Tanaka "for the sake of it"? I'm just saying I don't believe him.

    I can take Super Mario World and make a new game out of it in 2 days. Why? Because the assets are already created. You also seem to forget that Yoshida stated prior to 1.20 everything added including fixes were done when Tanaka was lead but they had no time to implement it due to XIV being released before it was ready.
    So when Tanaka was there they had no time to implement fixes, when Yoshi came they suddenly had time to implement fixes. Okay.

    Sounds more like the old "leader" had a different set of priorities than the "new" leader.

    You must not have ever had a job..have you? If you do currently have a job would you care to test a theory? The theory is, you can do whatever you want and your boss has no say so or control on you. They also can't tell you what to do.

    If you say: "I'd get fired."

    Congrats, you now understand why most people (know) that Tanaka wasn't 100% to blame.
    Tanaka might not have 100% of the blame, but you 1.0 players talk as if he had absolutely no fault, just based on some "save face" words he said after he was removed from the team, neither you or I know how much control he had over that team, but only one of us is taking an extreme stance without being 100% certain of how much involvement he had in 1.0's failure.
    (1)

  10. #10
    Player
    Duelle's Avatar
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    Quote Originally Posted by Jynx View Post
    What reason was that?

    Chances are that the higher ups at SE sacked him in that position because it's easier than blaming themselves for pushing it out early.
    Taking as long with company resources? Not properly directing a team and not keeping them under control while ensuring the stuff they come up with is cohesive to the game itself? The sheer fact that the buck stopped with Tanaka because he was in charge?

    If Yoshida were to mismanage XIV in such a way that it fails the way 1.0 did, you can bet that he'd get the exact same treatment from SE. The buck stops with him because he's in charge of ARR just like Tanaka was in charge of 1.0.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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