Quote Originally Posted by StouterTaru View Post
And the people that never did first turn aren't beating final coil now. They have to catch up, which is easier than it was for the top level raiders back then, before they can push ahead with the top content.

The people that beat T9 and 3 star master crafters from before 2.4 are in the same boat.

As far as selling your sealant, if you were in the 3 star boat you could make several times as much turning it into offhand tools, at least on my server.
I could do 3-star crafting before 2.4 went out, but without a Supra. I didn't level GSM desynth because BSM, ALC and ARM are what I wanted to go. After seeing how absurdly skewed Mastercraft Demimateria was between GSM and everything else I lost motivation in getting there in a rush. Perhaps I'm missing something but MCDs are brokenly in favor of GSM to the point where you almost are required to level it if you want your Supras. I'm assuming the new artisan tools that are craftable will open more routes, but 8 days for a chance to get them seems pretty rough compared to the ease of Artisan Specs.

Off hands (NQ) on my server go for about as much as the sealants to make them. This isn't including the other mats required to make them. I realize I'm from a smaller server (Mateus) and the economy is likely botched horribly compared to a bigger server. From what I've been told HQing this is absurdly difficult in the sense that you need very good RNG.

And I'm assuming the bigger bottle neck you are referring to is the x3 HQ turn-ins for the Mastercraft II Books?