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  1. #1
    Player
    Sibyll's Avatar
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    Jan 2014
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    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Songi View Post
    I hate sealant but if you're willing to take the risk, just devote all your money earned into buying sealant and materia. Instant catch-up. The real problem with the sealant is the non-crafters are the ones getting filthy rich from this while struggling-to-catchup crafters are being screwed over by it. Oh well, it's no longer my problem but still definitely a screwed up system.
    This is exactly my point. I'm farming my own Sealant, but I can't help but think why I even bother doing this because at the end of the day selling the Sealant will probably net me more profit than getting the off hand and the people that are already rich are just going to buy the Sealants faster than I can farm them anyway.

    Quote Originally Posted by StouterTaru View Post
    So people that have worked hard to be at the top have an easier time staying at the top than someone starting out? That's pretty much every single aspect of every single MMO.
    Let's take SCoB. Some people beat T9 in a month and some people beat it in 3 months. When 2.4 dropped you were on the same playing field as any other group on FCoB so long as you beat T9 because your item progression is capped. So no, you are wrong.

    And yes, I expect them to let people be on an equal footing when they release new content otherwise people never have a real opportunity to catch. What is really the point of doing crafting if you just keep getting further and further behind because you have to invest time in the dailies when other people can just buy their way into the fast lane. All the PvE token gear is basically built around this concept when they release a new tier of gear. It's really not that hard of a concept.
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    Last edited by Sibyll; 11-12-2014 at 04:42 AM.

  2. #2
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Sibyll View Post
    Let's take SCoB. Some people beat T9 in a month and some people beat it in 3 months. When 2.4 dropped you were on the same playing field as any other group on FCoB so long as you beat T9 because your item progression is capped. So no, you are wrong.
    And the people that never did first turn aren't beating final coil now. They have to catch up, which is easier than it was for the top level raiders back then, before they can push ahead with the top content.

    The people that beat T9 and 3 star master crafters from before 2.4 are in the same boat.

    As far as selling your sealant, if you were in the 3 star boat you could make several times as much turning it into offhand tools, at least on my server.
    (1)

  3. #3
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
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    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by StouterTaru View Post
    And the people that never did first turn aren't beating final coil now. They have to catch up, which is easier than it was for the top level raiders back then, before they can push ahead with the top content.

    The people that beat T9 and 3 star master crafters from before 2.4 are in the same boat.

    As far as selling your sealant, if you were in the 3 star boat you could make several times as much turning it into offhand tools, at least on my server.
    I could do 3-star crafting before 2.4 went out, but without a Supra. I didn't level GSM desynth because BSM, ALC and ARM are what I wanted to go. After seeing how absurdly skewed Mastercraft Demimateria was between GSM and everything else I lost motivation in getting there in a rush. Perhaps I'm missing something but MCDs are brokenly in favor of GSM to the point where you almost are required to level it if you want your Supras. I'm assuming the new artisan tools that are craftable will open more routes, but 8 days for a chance to get them seems pretty rough compared to the ease of Artisan Specs.

    Off hands (NQ) on my server go for about as much as the sealants to make them. This isn't including the other mats required to make them. I realize I'm from a smaller server (Mateus) and the economy is likely botched horribly compared to a bigger server. From what I've been told HQing this is absurdly difficult in the sense that you need very good RNG.

    And I'm assuming the bigger bottle neck you are referring to is the x3 HQ turn-ins for the Mastercraft II Books?
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  4. #4
    Player
    Rath's Avatar
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    Oct 2011
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    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sibyll View Post
    SNIP
    1.) Sealants are easy to buy or easy to get from dailies. You take time to make gil or do your daily quests.
    2.) BSM is the best for getting MCD, you make and break artisan/forager tools and get 3 at a time. You sell 1 and it pays for 10-15 sealants.
    3.) Offhands are 3 star and a joke to HQ
    4.) Unlocking 4 star is 10x harder then anything unless you are a skilled crafter. If you just used others macros for 3 star or less, then you have to rely on RNG from hell. There was a few posts on how to do this manually without macros that works very well using hasty and rapid. This method is not "100%" but I made my HQ turn ins in 4-5 tries and reclaimed the low-quality ones, I am 12/16 HQ on 4 stars using this same method (I use NQ mats).
    (0)
    Last edited by Rath; 11-12-2014 at 09:20 AM.

  5. #5
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
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    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rath View Post
    2.) BSM is the best for getting MCD, you make and break artisan/forager tools and get 3 at a time. You sell 1 and it pays for 10-15 sealants.
    "Up to" 3. I desynthed artisan needle and got a mere 1 FC3. It's not worth the gamble unless you do not have GSM desynth (even then, it'd be better to just do GSM).

    Furthermore you could easily get about as lucky on Specs and get 1/5 where you go 0/1 for your triple chance on tool.
    (0)
    Last edited by SeraviEdalborez; 11-12-2014 at 09:45 AM.

    XI: Zeroblade, Titan Server

  6. #6
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
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    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rath View Post
    1.) Sealants are easy to buy or easy to get from dailies. You take time to make gil or do your daily quests.
    2.) BSM is the best for getting MCD, you make and break artisan/forager tools and get 3 at a time. You sell 1 and it pays for 10-15 sealants.
    3.) Offhands are 3 star and a joke to HQ
    1) I never said they were hard to get from dailies. Also it varies from server, but on mine they go for 400k per sealant. My point is why make them attached to a daily if you are going to make them sellable.

    2) 50 HQ turn ins for one attempt that has the chance to drop 1-3 or 5 attempts at getting a chance to drop 1. Even if it were guarranteed to drop 3, the Artisan specs win unless the tools have a higher drop percentage than specs do.

    3) I'm not really sure how I see this considering the 6 sealants aren't HQable. All I can say is I've only seen 1 HQ artisan up on the board and from talking with other crafters on the server there is a decent amount of RNG involved to get it HQ.

    Quote Originally Posted by SeraviEdalborez View Post
    "Up to" 3. I desynthed artisan needle and got a mere 1 FC3. It's not worth the gamble unless you do not have GSM desynth (even then, it'd be better to just do GSM).

    Furthermore you could easily get about as lucky on Specs and get 1/5 where you go 0/1 for your triple chance on tool.
    Do would you happen to know if a successful desynth of an artisan weapon increases your desynth the same as an artisan spec? I realize this is a full patch ago but I'm blown away how easy GSM has it.
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    Last edited by Sibyll; 11-12-2014 at 10:31 AM.

  7. #7
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
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    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sibyll View Post
    Do would you happen to know if a successful desynth of an artisan weapon increases your desynth the same as an artisan spec? I realize this is a full patch ago but I'm blown away how easy GSM has it.
    You have 50% success rate for an item of the same recipe/i level as your desynth. You will have 50% chance at a i70 item (like Arty specs or tools) at 70, and 100 at 100. It's not exactly a 1 to 1 increase, just 30 over cap is the point when you hit 100% success and stop getting skill (speaking strictly for the higher levels, not always true for extremely low levels).

    So, yes.
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    XI: Zeroblade, Titan Server

  8. #8
    Player
    Rath's Avatar
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    Oct 2011
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    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    "Up to" 3. I desynthed artisan needle and got a mere 1 FC3. It's not worth the gamble unless you do not have GSM desynth (even then, it'd be better to just do GSM).

    Furthermore you could easily get about as lucky on Specs and get 1/5 where you go 0/1 for your triple chance on tool.
    You can always get 0, but I have only ever received 3 MCD when I get MCD from an artisan or forager tool. The key you are missing is the forager tools are FREE and take a minute or so of your time to work towards every game day. Also, I have gsm at 100 and BSM at 100. Before I leveled bsm I made 10 specs a day and usually got 1mcd every 2 days, some days I did get two, but some I also got 0. I then leveled bsm and make 2 tools a day, that is the same amount of synthes (and to the person that said "HQ synthes", really? these are 100% with a macro) I get MCD once every 3 days, that is 3 MCD in 3 days or 1 in two days, both with 100 synthes a day. Plus you get them from miner and botanist tools every couple days if lucky.

    Edit: I have also tried Artisan needles with my gsm and have never received MCD from them. I make them whenever I get enough HQ twinthread from desynthing bridal pants. If anyone has obtained any from an Artisan needle, please confirm if you can, I am beginning to wonder.
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    Last edited by Rath; 11-13-2014 at 11:25 AM.

  9. #9
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
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    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rath View Post
    Snip
    There are a lot of statistics here that we don't know and just because you have only seen 3 doesn't mean that is always the case.

    If the tools have a higher percentage chance to yield MCD, maybe double what the specs do, then yes maybe those are on par. But with the way RNG can be, having 5 chances at 1 is more favorable than having 1 chance at 3 because you are less susceptible to bad RNG. Once again, this assumes they have the same MCD drop rate.

    The only argument that you really bring up that is good is that BSM can desynth Foragers as well as artisan which allows them to double dip. If you went with the forager hat's and artisan specs you'd have to have GSM and Weaver leveled up.
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