People who did the Ixal quests can get it for free
people who don't like to put some work into it should buy it with gil from people who did the work.
This is how MMO markets work ^^
It's not really a matter of work but rather the lack of any chance for people to catch up in crafting. If a crafter can afford to buy the sealants he's going to do it because getting those off hands gives him an advantage. A crafter trying to catch up doesn't have this luxury.
Which leads to the question of why bother attaching these mats to a daily if you are going to just let the rich crafters (or RMTers) skip all the "time gated" aspect and get to the finish line? It's not like it's going to make a dent in the crafters wallet and they'll make it all back when they start selling the high end items.
It just seems like it would have made more sense to have these be untradable so that people actually had to go through and acquire the mats themselves (like the Artisan Main Hand HQ turn ins) rather than just letting people buy their way through it all.
I'm just not sure what they were going for with the way these were implemented.
It's the same way for everything. You don't just ding 50 as a DoW/DoM and get fully equipped in top level gear in a week or two. Within a couple major patches, you can very easily be on top.
Top tier crafters have put in quite a bit of effort to be in that position, you can easily reach it too with much less effort than it took them. If you don't want to put in the effort, you're always going to be a tier or two down from them.
I think you are slightly missing my point. The Oaknots are, more or less, equivalent to tomestones in the sense that they are time limited.
Now using your DoW/DoM analogy, imagine if the Ironworks gear cost soldiery (which people would have had capped) and the tomes were tradable. This is the same thing as releasing a new tier of crafting mats that cost the same token that the previous tier and having it be tradable.
Saying that I don't want to put in the effort is kind of a dubious argument on your part. I'm saying that rich crafters are buying the sealants, thus skipping the Ixali Quest line and all the dailies associated with farming up sealants. Isn't that also lack of effort?
>Every single crafting update
"This new crafting thing is too expensive!"
"lol stop being poor"
I hate sealant but if you're willing to take the risk, just devote all your money earned into buying sealant and materia. Instant catch-up. The real problem with the sealant is the non-crafters are the ones getting filthy rich from this while struggling-to-catchup crafters are being screwed over by it. Oh well, it's no longer my problem but still definitely a screwed up system.
So people that have worked hard to be at the top have an easier time staying at the top than someone starting out? That's pretty much every single aspect of every single MMO.
You sound like you want to be on equal footing with the top tier crafters, but even if they had made the sealant untradable that wouldn't be the case. Sealant isn't the only bottleneck in hitting 4 star crafting.
This is exactly my point. I'm farming my own Sealant, but I can't help but think why I even bother doing this because at the end of the day selling the Sealant will probably net me more profit than getting the off hand and the people that are already rich are just going to buy the Sealants faster than I can farm them anyway.I hate sealant but if you're willing to take the risk, just devote all your money earned into buying sealant and materia. Instant catch-up. The real problem with the sealant is the non-crafters are the ones getting filthy rich from this while struggling-to-catchup crafters are being screwed over by it. Oh well, it's no longer my problem but still definitely a screwed up system.
Let's take SCoB. Some people beat T9 in a month and some people beat it in 3 months. When 2.4 dropped you were on the same playing field as any other group on FCoB so long as you beat T9 because your item progression is capped. So no, you are wrong.
And yes, I expect them to let people be on an equal footing when they release new content otherwise people never have a real opportunity to catch. What is really the point of doing crafting if you just keep getting further and further behind because you have to invest time in the dailies when other people can just buy their way into the fast lane. All the PvE token gear is basically built around this concept when they release a new tier of gear. It's really not that hard of a concept.
Last edited by Sibyll; 11-12-2014 at 04:42 AM.
I don't know why people complain that "filthy non-crafters" are getting knots/sealants and selling them. You know these aren't the easiest thing in the world if you don't even have one high level craft, right? Most of them are easy, but if you have to forfeit one for the day because of something like High Wind in Ishgard because it takes you an hour to make one HQ of the three needed (because you have no useful crossclasses), that cuts into your daily knots.
Furthermore, the time investment. I'm bringing up alts that happen to have 50 CUL already and it's still going to take a week before I have increased sealant production rate. Judge the market in a month when insane no-lifers have it on farm with multiple characters. Price will drop, supply will go up.
XI: Zeroblade, Titan Server
And the people that never did first turn aren't beating final coil now. They have to catch up, which is easier than it was for the top level raiders back then, before they can push ahead with the top content.
The people that beat T9 and 3 star master crafters from before 2.4 are in the same boat.
As far as selling your sealant, if you were in the 3 star boat you could make several times as much turning it into offhand tools, at least on my server.
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