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  1. #121
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kuwagami View Post
    rather than DF, I'd like to seen echo on T6-9. blah blah blah not needed but easier to catch up and then go tackle T10-13



    oh sure both. But if something has to come first, I'd like echo before DF ^_^
    Then dun even think about trying final coil if u really need echo for 2nd coil
    (1)

  2. #122
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Clavaat View Post
    It isn't in the DF? Why am I seeing it in the DF? Or do you have to clear T5 first? If that's the case, T7 and T9 in particular are much more demanding skill-wise than T5. You have about 2-3 things you need to watch for at all times for each turn. T5 tends to ease you into the multi-part mechanics. 1st set of DB nothing else is going on, just look for the green mark, out/in. 2nd set, now you gotta watch snakes and for mark, but it's not that bad. T6-9 you have to watch for buffs, debuffs, and a lot more marks at any given time.
    It currently requires a full pre-made group before unlocks in DF even after clearing T5. A pre-made group that is not formed using DF but outside it like PF or statics for example. You can click on it to start a run through DF once made a full group outside of DF but you cannot run it via DF through DF finding people to run it with. That pre-made restriction needs to go away on old content which second coil is now that final coil is out.
    (0)

  3. #123
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Nutz View Post
    snip
    you can easily circumvent this by coordinating with your FC. We regularly schedule nights for old content for people to do on alt jobs or for new players. "T4-5 this saturday" and whoever needs it, we get them there clear. People (not talking to you here) need to understand that the DF/ Clear purchasing is not the only way to go. If you are not in an FC that actively pursues increasing the overall skill of its members and tries to get most members on/at the same point in the game, you are in the wrong FC.

    Some of the people in my FC are really new/far behind. Some of them are on T12. There are most in the middle like me on T7-8. We all contribute equally to the overall progression of our FC because thats what being in an FC is all about... you help each other progress. If this isn't a thing for you, then go into another FC where they actually actively try to bring up players.
    (0)

  4. #124
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Empressia View Post
    Then dun even think about trying final coil if u really need echo for 2nd coil
    have you even read what I wrote ?

    not needed but easier to catch up and then go tackle T10-13
    odds are my group started to work on T6 2 days ago, 2 hours on it so far. echo would just push us (dps is slow to start on middle bulb) enough to go through. We have the hang of every mechanic of P1 and P2, our only problem comes from slow dps on middle bulb (lag on free weekend mostly, we still have to re enter).

    Echo is not needed and will never be needed. It just helps.
    (0)

  5. #125
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Vhailor View Post
    In regards to the OP's suggestion specifically - moving to 16 people would be an option to minimize the importance of everyone doing their job, but I'd rather see a move to party sizes of 4-6. That's a lot easier for people with actual lives to set up schedules around.
    2 things.

    first, you make it seam like anyone that can routinely do 8man content in a static doesn't have a life. I have a full time job that often requires extra hours after close of business and I already work 40hrs a week. I have a 7 year old, and I am married. I have an active social life. I get to enjoy this game as much as anybody else. You need to adjust your expectations. I know that I will never be able to form a static at present. My solution is to wait for coil content lockout to be removed before I try it. Sure, ill get to start on FCOB 3 months after all the 'no lifers' get to, but who cares? Ill get it done eventually.

    second... 16 people in Turn 5 is such a bad idea I can't believe people are actually entertaining it as a solution. If you even think it would be a good idea... idk... too much lol
    (1)

  6. #126
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Lord_Zlatan View Post
    second... 16 people in Turn 5 is such a bad idea I can't believe people are actually entertaining it as a solution. If you even think it would be a good idea... idk... too much lol
    actually it could end up rolling fine... provided you don't have more than 3 melees after that twisters will become an horrendous mess
    (0)

  7. #127
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kuwagami View Post
    actually it could end up rolling fine... provided you don't have more than 3 melees after that twisters will become an horrendous mess
    having 16 people would increase the odds of having melee's in the PT (which isn't a problem for people who know what to do already). It would be a horrendous mess to being with. THe only way it would work is if you pushed twin so fast she died before that phase change even happened.
    (0)

  8. #128
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Lord_Zlatan View Post
    having 16 people would increase the odds of having melee's in the PT (which isn't a problem for people who know what to do already). It would be a horrendous mess to being with. THe only way it would work is if you pushed twin so fast she died before that phase change even happened.
    nah, if everyone is disciplined (so DF friendly, I give you that) and walk in straight line for twisters, everyone lives. Sad thing is, people won't have that much discipline (you just have to watch the mess in ST to know that) and it will become more difficult than the original fight if you can't burn phases
    (0)

  9. #129
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kuwagami View Post
    nah, if everyone is disciplined (so DF friendly, I give you that) and walk in straight line for twisters, everyone lives. Sad thing is, people won't have that much discipline (you just have to watch the mess in ST to know that) and it will become more difficult than the original fight if you can't burn phases
    that last line there is why I think it is a terrible idea. Just get into an FC that helps people progress and 99% of these "I can't clear anything because no one helps me" threads would go away.
    (1)

  10. #130
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Snugglebutt View Post
    It currently requires a full pre-made group before unlocks in DF even after clearing T5. A pre-made group that is not formed using DF but outside it like PF or statics for example. You can click on it to start a run through DF once made a full group outside of DF but you cannot run it via DF through DF finding people to run it with. That pre-made restriction needs to go away on old content which second coil is now that final coil is out.
    Ok, I'm in a static, and cleared T5 before this, so I honestly don't know what it looks like/what the rules are. Regardless, in addition to what I said before, the kind of coordination necessary to clear those turns is not suited for DF. Even PF is a bit of a stretch. It can be a lot of hard work, even after 2.4. Making a static is difficult, but what you could do is start an LS with players who join a PF that meet your criteria (nice but skilled, determined but needs practice, etc). Putting it in regular DF wouldn't really accomplish much, simply because of the coordination and skill necessary.
    (0)

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