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  1. #11
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Aana View Post
    You conflate an under 2.5 second skill into a 3 and turn that into 9 and IM bad at math?
    Umm... this just shows how bad you are or your rotation is. One missed HT or ID costs a lot. It is just not apply it later. Type of thing. Because an optimal DRG rotations is highly fixed (esp if comparing to other melee classes) since there are quite a lot of timers that need to be managed:
    HT, DIS, CHAOS, PHENO, BFB, IR, LS, PS (did i forget any?) so that's 8 timers that need to be aligned to get the max out of the class. Meaning that missing one will result in other timers falling off in the wrong time which results in either replying them in wrong times where you could do some other deeps moves (and in this case our deeps move that makes sense is 3 combo T which takes 7.5 seconds in total to make sense in using it so it also needs to be aligned since PHENO, HT, CHAOS combo will ruin it) or forgetting about them (which would cause you to loose waay more deeps). So if you are saying that you can just try again, means that you are doing that and loosing that deeps and not even realizing it.

    I'm not saying DRG is terrible class. I still like to play it and i don't even mind missing stuff once in a while and loosing some deeps on it because as you said - eventually you can learn it some fights how to mitigate that and I don't mind the punishment since as you said everyone has that (let's not go into how mild or severe it is). The bottom line is that MNK and NIN do more deeps ( i think we can all agree to this) and bring more utility (and this).
    (1)
    Last edited by xnonamex; 11-11-2014 at 08:52 PM.