1st off, no. Being bound in T8 preventing HT does not force a 'mistake'. Getting gaoled and loosing GL is not a 'mistake'. Mistake implies human error. All my RNG examples are not human errors and are esentially unavoidable. If you could compensate for them then they would fall under 'l2p' instead of RNG 'deal with it'.
You are not 'deprived' of a combo. Missing 1 GCD of ID does not somehow equate to a loss of the 900 pot combo as it is commonly suggested in this thread. Whiffing a move is only a DELAY of 2.5sec, not some mass destruction of a 900 pot 3 move combo. It is only the opportunity cost of your normal rotation avg pot per GCD - the 100 pot of a failed ID or HT. It is far less dramatic than many believe. I forget the #s exactly off the top of my head but avg pot/gcd for drg is like 260ish iirc. So a whiffed ID or HT is really 260-100. 160 pot loss per whiff give or take and of course other factors. If you whiff during B4B its worse than whiffing with no buffs etc. Nuances aside you have a chance to flub under 200 pot 5x a minute. Now were falling into mnk and blm territory. Funny how that works. It really is in the same ballpark of other jobs for potential losses. 5x/min chance to loose <200 pot. But you wont mis ALL of them unless youre horrible. so in most scenarios were talking a few hundred total pot a min really at risk here. Every GCD miss positioned on mnk is 40-50 pot lost. If a mnk misses 3-4x a min thats the same as drg missing 1/5 (1 per minute). Thats pretty darn reasonable in my book as far as parody goes.
The VAST majority of instances you whiff can be avoided and thus chalked up to human error. The few remaining like bound in T8 for a few seconds is just dealing with fight mechanics. People are gonna do less DPS in real fights than on dummies because of things like that. Its completely normal and acceptable to take a slight hit because you got honey in T6, shriek in t7, kiting renauds, whatever. 'Deal with it' category.
My problem is that this "i whiffed ID now the world ends!" idea is that it is mathematically not very dramatic. 1 GCD opportunity cost. <200 pot because it only DELAYS your combo, not destroys it. This would be a true argument if there were raid bosses that had no rear like demon wall. THAT is problem. Not <200 pot for making (generally human errors) and once in a blue moon a bad RNG issue. It is, bluntly, not as big of a factor as people make it out to be and the math agrees with me. Also, people need to stop thinking mnks just pop a 3 min CD everytime they mess up. It is usually saved and pre-planned for specific phases to ramp up like after heavensfall to get up to speed for the Ghost>47% push on nael and such. Not because "whoops i dun did messed up my rotation! better PB!".
And, as i said i partially agree with this (not the 'mistakes cost is to high part'). The general complaint is drg doesnt compete in ST damage and/or doesnt bring enough party benefits. If that is in fact the basis of everyone complaint then reducing positionals doesnt fix ANY of that because it is: A) not as big of a DPS hit as people think it is B)Doesnt raise their overall damage, and C) Doesnt add any utility
Positionals are not the problem OR the solution which means its just "i want drg to be easier, not better" and thats just dumb.
Again, you are not understanding the actual issue. Also, yes. Missing Impulse Drive is a big deal. That is roughly nine seconds of DPS wasted. Missing Heavy Thrust is about six seconds wasted. I also checked your profile and you are not experienced enough to even understand the problems of Dragoon. You do not have Marauder to 26 and Pugilist to 42, so your crossclass skills aren't even proper. Don't care that you have the HA choker and earrings(not to mention the earrings are subpar on Dragoon), your entire posts here has shown you aren't getting it.
-Sincerely, A monk.
Edit: I take that back, you need those earrings as your Determination stat is far too low for you to be doing any significant damage.
Edit 2: Your skillspeed stat is far too high as well, you must be doing 0 DPS.
Something's wrong with your test then. Dozens of people have tested with numbers to prove that the only way PLD in Sword Oath can out DPS a WAR is when it has the slashing debuff given by the WAR. Else a lone PLD win Sword Oath slashing the dummy will not surpass the lone WAR slashing on a dummy.
Anyways this thread is about DRG, lets not derail.
Once again you do not raid. You do not understand why it needs to be reworked. You do not understand the problem at all, and thats ok, we have all came to realize that you are about as dumb as a box of rocks. What about turn 11 last phase when you are tethered and cant flank / rear? Now you dont have your damage buff or piercing buff. But guess what, monks and nins still rolling on doing their shit out dpsing you, oh ya not only are they out dpsing but bringing some utility to the raid and not dying cause their mdef sucks. Lets not forget dragoon uses way more tp than both so pretty much defeating the purpose of the buff they offer bard cause now they are singing for days, hell just bring a nin and let him goad the bard and give him trick 1 time per min. Just gtfo out bro with your trolls.
I dont know what your smoking. Im standing in town on my 50 maurader right now. This is also my alt char I leveled exclusively to get more time and gear playing drg on just so i could play it more frequently, so you can take your assumptions about me, and my experience and stuff it. I have more than enough raid experience to 'qualify' to have an opinion wheather you believe me or not. How many HA weapons do I need to qualify exactly? I have a few. Besides, its irrelivant since you havent refuted the statements so ill spell them out even more plainly.
And explain how loosing <200 pot is equivalent to 9 seconds of DPS? Im serious. Do the math for me and show your work because its simply not true.
What exactly is 'the actual issue' im missing? All i see here is "Drg doesnt do enough single target damage and/or doesnt have enough utility". Landing 1 more HT doesnt do squat about utility and until you can prove with actual #s instead of statements that the occasional missed HT or ID is somehow preventing Drg from keeping up with mnk then as far as im concerned, you are the one who isnt understanding the issue.
Explain to me how the proposed positioning easing in any way buffs party utility, or prove, mathematically that positional easing is a dramatic gain in DPS enough to 'fix' the ST DPS. Or are those not in fact the gripes with drg? What dont i get. Enlighten me, or just be the 20th person to blankly state yet again that i 'dont get it' without being able to articulate what 'it' is.
Last edited by Aana; 11-11-2014 at 05:59 PM.
I so haven't heard that one before. I know you're lying. Also, it is worth 9 seconds of DPS lost because when you miss the skill, you have to start over from the beginning. It takes 2.5 seconds to use an ability without skill speed reduction. The first skill missed is 2.5 seconds plus another 2.5 seconds to reuse. You then continue to add from there. This is simple math dude. The last bit of your post was already answered multiple times, reread them.
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