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  1. #1
    Player
    Dragoonite's Avatar
    Join Date
    Nov 2013
    Posts
    21
    Character
    Mog Knight
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Aana View Post
    lots of big strong words
    You realize that foresight, prediction, and anticipating movement before hitting attacks is already more work than what's forced upon for Ninjas, and to some extent Monks.
    Delaying your positional attacks to account for movement is a DPS loss in itself because of how much following the strict rotation is important and is one of the reasons Dragoon requires perfect psychic-tier play with the least rewarding output.

    There's no point in saying "learn the fight" if your overall output for pristine play, let alone less than perfect play, is always going to be at or below par.

    In addition: The fact that Monks can ignore some movement mechanics and use non-optimal positions more without fear of breaking/losing flow and still pull numbers at or around a Dragoon playing optimally (and nothing can even be said for Ninja who fears no positional requirements) is why the job is flawed.


    It's literally the same as telling a BLM to "learn the fight" as to when to use spells, when to break spells, and when to dodge. Is it optimal? Yes. Is it advised? Yes.
    Is it in any way balanced in comparison to your fellow Caster? Not even close.
    (11)
    Last edited by Dragoonite; 11-11-2014 at 05:08 AM.

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Dragoonite View Post
    It's literally the same as telling a BLM to "learn the fight" as to when to use spells, when to break spells, and when to dodge. Is it optimal? Yes. Is it advised? Yes.
    Is it in any way balanced in comparison to your fellow Caster? Not even close.
    Well the difference there is BLM can beat SMN (I assume you're referring to SMN when you say fellow Caster) if you play well, Fireweaving, using Swiftcast well, storing procs, using Aetherial Manipulation, using the shielding skills to mitigate force movement. BLM has higher raw damage so if you can bring it out more you can compete or beat SMN in actual, movement heavy fights, even if by default SMN is designed well for them and BLM is at the core designed against them.

    In 2.2, this was not the case. SMN won on a dummy and especially in a real fight. Luckily they adjusted this so BLM only wins on a dummy fight, and it could go either way based on the mechanics and number of multi-DoT/AoE situations in a fight. They HAD to put BLM's DPS roof above SMN to compensate for movement or they would have had to change the core of BLM, and the way they went was fine.

    Right now DRG vs NIN/MNK, it's kinda like the 2.2 BLM vs SMN situation: less max DPS roof from DRG (counting BRD buff DPS), and requires far more work to be near max than its melee brothers. When DRG loses in dummy fights and in most real fights there's a problem.
    (11)
    Last edited by Sleigh; 11-11-2014 at 05:27 AM.

  3. #3
    Player
    Dragoonite's Avatar
    Join Date
    Nov 2013
    Posts
    21
    Character
    Mog Knight
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sleigh View Post
    1520 characters
    Yup. I was just bringing up the argument that some BLM/SMN players said before 2.3's BLM buffs. "Learn the fight" was almost always the brunt of the counter argument against looking at balancing BLMs. The other counter argument was "but you're good at AoE" which seems to be a counter argument for DRG also (with Ring of Thorns and Doom Spike)...but really, if you're scraping the barrel so much as to say a melee job's strength over others is AoE, then you need to take a good long look at how roles work.

    Right now, DRGs are roughly (in a big picture sense) in the same boat as 2.2~ BLMs. Requires twice as much effort for half the payout and suffers from things they lack control over.
    (2)
    Last edited by Dragoonite; 11-11-2014 at 07:08 AM.

  4. #4
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    No big deal with drg. no need buff. Let me tell you why

    1.We just lose 70potency and buff 15% damage with HT miss and waste 70tp extra. no biggy

    2.Impulse Drive miss only lose +80 potency and DS +120 potency + 10% debuff + CT 200+30 dot 30s and waste another 70tp and miss a TT-VT-FT. see still no big deal

    3.no probelm with weak mdef and all need to do is Learn to play right? Tell me how to take less damage from something like mega flare without full healer buff.

    4.Even with perfect rotation still lose to mnk and nin. No biggy

    5. 10%(6-7%) buff for single brd vs entire party 10%(6-7%) buff. No big different

    6. goad vs no goad + brd lower 20% damage.

    see there is no reason to not bring a drg along .
    Seriously I mean we aren´t ask a big buff to has skyrock dps. But at least give us a bit less punishment and a bit close dps to mnk and nin.
    (8)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.