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  1. #1061
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by giftforce View Post
    How can any of you in good conscience say that a job sysetm which isolates playstyles into specific builds and makes the entirety of the armroy system redundant is a good idea?

    What we need is a way to choose a job/role template with free-reign over which gear we use to complement our job/role, and freedom to switch between classes/weapons during battle.

    That's what we need.

    What we don't need is to be pigeonholed into specific jobs with specific job-only gear, essentially ruining the freedom the game uses as a selling-point.

    The typical FFXI mentality ruining yet another game.
    Grab a piece of paper and a pencil. All the freedom you could ever want.
    Wait, no, a flat surface and writing utensil are far too restrictive. Better just use your imagination.

    We need restriction and structure in certain places. Otherwise, you just get an uninteresting gray mess. Kinda like how the class/armory system felt to a lot of people who originally quit the game.

    But that's not to say that we should have complete restriction on every aspect of our characters classes and jobs.
    (4)

  2. #1062
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    I dont mind having some weapon restrictions, but I do think its going to be a mistake to not let jobs equip more than one weapon/class.

    Like PLD wearing sword and shield or GAX. One style would have more defense from the shield, the other would have a bit more DD and HP. But both would work well at keeping hate off of other players and having a bit better defenses than just a normal gld or mrd. Will be dull if you can't liven it up. (I'm not saying go to extremes or anything)
    (0)

  3. #1063
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Soo many pages X-x I guess we gotta wait for the Letter from Yoshi
    (0)

    Seriously Why?

  4. #1064
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by giftforce View Post
    How can any of you in good conscience say that a job sysetm which isolates playstyles into specific builds and makes the entirety of the armroy system redundant is a good idea?

    What we need is a way to choose a job/role template with free-reign over which gear we use to complement our job/role, and freedom to switch between classes/weapons during battle.

    That's what we need.

    What we don't need is to be pigeonholed into specific jobs with specific job-only gear, essentially ruining the freedom the game uses as a selling-point.

    The typical FFXI mentality ruining yet another game.
    I don't really get why everyone around here hates you and I seem to like almost every idea you have.

    Yes, sometimes you're belligerent and your opinions unpopular, but time and time again is proving that your idea (basically, Tanaka's ideas) were the better concepts - though implemented incompletely or not at all yet. Locking Jobs to a specific Class is literally one of the dumbest ideas out there.

    Wouldn't you guys rather unlock White Mage on Conjurer but then have the ability to use it on Thaumaturge creating a unique experience? I don't get why a load of people around here want the freedom for unique characters taken away from them by restricting us. You already see how ARC, GLA and CON dominate Darkhold because SE gave each of those 3 jobs strengths that the other jobs simply don't have. That's really the kind of definition you want?

    I really can't understand why that's a type of game people want to play.
    (3)

  5. 07-26-2011 05:26 PM
    Reason
    Banana phone!

  6. #1065
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Still hoping jobs are at least partially not locked to one weapon.

    For example:

    If WAR is only unlocked by GLA, they should still be able to use the job on MRD, GLA, and LNC as long as that class is the same rank as the rank required to unlock it.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  7. #1066
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by mysterytaru View Post
    Because we all wanna play the failgame that was Tanaka's direction. It was sooo much fun. /s
    You guys want that game back? Might as well quit now. Even SE said his vision was the wrong vision. I don't know if you guys who are whining because Tanaka's game is dead have noticed, but there's more people on since 1.18 went live then there has been in a good while. I mean, really, it was so bad they literally took it away from him and stuck him on XI where he couldn't hurt anything anymore.



    Because this is set in stone and not adjustable, right? Say it with me now: "1.18 was not the end of the changes." Say that until it's lays its little eggs of wisdom in your head and they hatch to be full realizations of This is Not the End.™
    If they want to make a game with rigid role choices, and not much customization per class or job, they need to make a lot more than 6 jobs. It simply isnt enough variety to capture that many different playstyles that people want to play. Even FFXI would have had more freedom with 10 jobs and 10 possible subjobs, as well as multiple weapon choices per job. (this is in vanilla)

    so they better get to work on releasing new jobs and classes fast, only two styles of mage (offense and defense) with no trees, or divergence is a really small amount. It was slightly workable when you had a lot of customization options, but they way they are going? nope.
    (3)

  8. 07-26-2011 06:09 PM
    Reason
    Ring ring ring ring ring

  9. #1067
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by mysterytaru View Post
    Newsflash: not all those jobs were there from the first day. The More You Know™
    they were all in there within about 1 month of release (AT LEAST), THE MORE YOU KNOW, and they already had pics of them before beta was done.

    i think they were actually always in game, you just had to get to 30 first and find the quests, so no one started off with them.

    it was monk rdm whm blm war thf, then pld drk bst brd and rng questable at 30.


    02/05/16
    サービス開始。いきなり認証鯖が死亡するなどの不具合が続出し、
    メディアでも報道されてしまう。
    即日、■社長の和田社長自らが謝罪し、一ヶ月の課金免除を告知。

    FFXI went live. At the very begining the registration server went down several times (Lmao) and it was also spread through the comunity. Next day the president of Square apoligised to everyone and gave a 1 month refund to the customers.

    02/06/11
    発売当初から幅を利かせていたバインドが弱体。
    競売がオープンする。当時は本格的なオークション制。
    不意打ちにDEXボーナスが与えられ、シーフに格闘スキルがついた。
    ギルスティール特性がつくと、逆にギルを落とさなくなる不具合が、
    この頃こっそりと修正される。
    当時MPも高かったナイトのHPが、戦士より低く下げられる。
    各属性値がLvが上がるにつれて上昇していく仕様だったが、
    それが、装備と魔法等による上昇値だけしか表示されなくなった。
    今は装備や魔法でしか耐性値はあがらないように思われる。
    ここでノートリアスモンスターが実装される。
    この時に実装されたNMで未だ現役なのが多いのは驚きである。
    合成にHQが導入される。まだ段階は一段階だけ。
    陸蟹の甲殻、魚のシャル貝などのDrop率や店売りが修正される。

    - Bind was a godly spell that only wore off when the spell actually wared off. So even if you attack they never broke. This has been nerfed.
    - Auction house became live, the system seemed different. It states that it was a full auction based system (I have no clue what this means).
    - DEX bonus were added to the sneak attack and Hand to hand ability were added to the thief.
    - When ever you received the gil steal traight, the mob stopped dropping gil (HAHAHA) this has been stealth fixed.
    - PLD's hp has been putted lower than warriors. Their MP were pretty high.
    using deduction you can assume it would be impossible that they altered plds hp, before they existed in the game, and the longest time difference that could be from release to opening is about a month, though im pretty sure they were always in game as i said before.


    So yes, even ffxi, had more class choices, and subjob combinations than what they are talking about for thier new system.

    they also had 4 different mages, and multiple applicable tanks, 2 mages with heal support, 2 with dmg potential, 2 with support, rdm pld, war, or mnk could all tank, way more options, and different styles for doing things.
    (1)

  10. #1068
    Player
    Join Date
    Jun 2011
    Posts
    710
    Physic, why don't you just add that guy to your ignore list already. He never says anything worth refuting anyway. He is just talking words.
    (2)
    Last edited by giftforce; 07-26-2011 at 06:28 PM.

  11. 07-26-2011 06:26 PM
    Reason
    Assume the position.

  12. 07-26-2011 06:27 PM
    Reason
    I mades fun of someone.

  13. #1069
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Originally Posted by Naoki_Yoshida
    Hey everyone, this is producer/director Yoshida.

    I seem to recall there being a discussion about what each class will become job-wise in a previous thread. While it's still a bit too early to talk about the specifics, I will let you know a bit about the plan. Once it becomes possible to publicize the specs, I plan on making a post in battle mechanics section, but since job implementation will be taking place post-class balance adjustments, it is going to take some time. (Planning for post patch 1.20.)

    Matsui, Gondai, and myself, are creating this plan, and the early jobs are based on "party balance."

    In other words, here is the basic premise:
    •Tank
    •Attacker
    •Damage Dealer (Nuker)
    •Healer/Crowd Controller 
    •Buffer/Crowd Controller
    The above are just the foundation, and of course it doesn't mean that these are the limit of what types of roles we'll feature. I hope that this gives you something to discuss and speculate about.
    (OPTION 1)

    Reading this again seems as tho jobs wont be tied to one class. If it was, what would it be?

    lets see..

    •Tank
    Gladiator - paladin
    Pugilist - White Monk


    •Attacker
    Marauder - Warrior
    Lancer - Dragon Knight
    Archer - Ranger

    •Damage Dealer (Nuker)
    Thaumaturge - Mystic

    •Healer/Crowd Controller
    Conjurer - White Mage
     
    •Buffer/Crowd Controller
    ??

    oop i used all the classes, if its one job one class who gets the buffer/crowd controll role?

    Im speculating that jobs will be unlocked 1 job 1 class, but wont be tied to one class.

    (OPTION 2)
    unless more classes will be introduced.

    sooo.

    •Tank
    Gladiator - paladin
    Pugilist - White Monk

    •Attacker
    Marauder - Warrior
    Lancer - Dragon Knight
    Archer - Ranger

    •Damage Dealer (Nuker)
    Arcanist - Black mage
    Thaumaturge - Mystic

    •Healer/Crowd Controller
    Conjurer - White Mage
     
    •Buffer/Crowd Controller
    Musketeer - Corsair

    This is all just speculation, but what option do you guys think will be more probable?
    (0)
    Last edited by Engineer; 07-26-2011 at 07:20 PM. Reason: Typo
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  14. #1070
    Player
    Join Date
    Jun 2011
    Posts
    710
    That's depresssing...
    (0)

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