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  1. #1051
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    Thanks Lerris, how long it take you to find that? lol
    (0)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  2. #1052
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Seems kind of obvious to me, looks like they're working on having at least one job per class; no specific restrictions mentioned so as he said, we'll have to wait and see.
    (0)

  3. #1053
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by SAMINUS View Post
    Thanks Lerris, how long it take you to find that? lol
    Not long, but I already knew approximately where to find it.
    (0)

  4. #1054
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I added the dev response to the first post in case anyone else asks for it.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #1055
    Player
    Join Date
    Jun 2011
    Posts
    710
    Please do not lock Jobs to the Weapon Class that unlocks them.Please do not lock Jobs to the Weapon Class that unlocks them.Please do not lock Jobs to the Weapon Class that unlocks them.Please do not lock Jobs to the Weapon Class that unlocks them.Please do not lock Jobs to the Weapon Class that unlocks them.

    This is not in line with the concept of the armory system. Even if you want to reprise the typical role of the FFXI era, back when free-will was against the rules (and mixing and matching was against the elitist code of conduct), this job-locking will not bring back those days. Even in FFXI, jobs could use more than one weapon (class).

    This new job system will be an utter disaster if jobs are locked to one weapon skillset (class).

    If you want role diversity you can get that by still allowing some degree of freedom. Don't let Belgian Rofl win!!

    Diversity of roles doesnt come by allowing no freedom. It comes by facilitating and encouraging players to play as they wish. Restriction is the enemy of variety and diversity, it's not the motivating factor.
    (3)
    Last edited by giftforce; 07-26-2011 at 02:20 PM.

  6. #1056
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by giftforce View Post
    Please do not lock Jobs to the Weapon Class that unlocks them.Please do not lock Jobs to the Weapon Class that unlocks them.Please do not lock Jobs to the Weapon Class that unlocks them.Please do not lock Jobs to the Weapon Class that unlocks them.Please do not lock Jobs to the Weapon Class that unlocks them.

    This is not in line with the concept of the armory system. Even if you want to reprise the typical role of the FFXI era, back when free-will was against the rules (and mixing and matching was against the elitist code of conduct), this job-locking will not bring back those days. Even in FFXI, jobs could use more than one weapon (class).

    This new job system will be an utter disaster if jobs are locked to one weapon skillset (class).

    If you want role diversity you can get that by still allowing some degree of freedom. Don't let Belgian Rofl win!!

    Diversity of roles doesnt come by allowing no freedom. It comes by facilitating and encouraging players to play as they wish. Restriction is the enemy of variety and diversity, it's not the motivating factor.
    you know what they say about opinions..
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #1057
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    292
    As far as the argument about interpreting what Bayohne said as meanign one job per class, here's a quote from the 4gamer interview:

    4Gamer: So depending on your job choice, you might become a damage dealer or you might become the tank?

    Gondai: Right now, it doesn’t work that way. To start, there will be one job per class. As we add jobs in the future, it might be possible to do what you’re thinking though.
    Full interview here: 4gamer interview with Naoki Yoshida, Akihiko Matsui and Mitsutoshi Gondai

    One job per class to start with. More at a later date.
    (1)

  8. #1058
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    After reading the 4gamer interview, the job system sounds VERY interesting. Thanks for posting the link, mysterytaru

    So if I understand it properly, the job system will be limited to one per class at launch. More will be added later from the way SE seems to talk about it. They talk about equipping the job, which leads me to believe they plan on having others.

    Basically you equip a job...your skills become limited to that job, but you become stronger since you can make more use out of your class because of your job. If you ask me, it seems like SE is implementing this system so that people can use their roles in parties more effectively. For example, rather than have an Gladiator tank, cast buffs, heal a bit, and use spells and skills from other classes, you'll be forced to use ONLY Gladiator skills while you have your job equipped....well not Gladiator skills, but the skills that comes with the job, which I'm guessing is a Knight based on that interview. This way, everybody's role in a party will be much more significant.

    Hopefully the rank requirement isn't too high so that people could start making use of jobs early on. With the level restriction for dungeons, I'm guessing you'll start unlocking jobs at or before rank 25 (oh please change the word rank into the word levels after you get rid of physical levels, SE!). I can't wait and I hope it gets implemented with 1.20.
    (0)

  9. #1059
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Hm, quick idea that popped into my head perhaps they could just have jobs replace the physical level. Since they do have plans to get rid of it perhaps it would be interesting if the concept was Class(Weapons) and Job(Specialty)

    In this sense you would be able to rank both up at the same time and as you level up your job you gain unique abilities from that job as well as improve skill proficiencies. Basically if I used Dragoon as an example it would work like

    Say a Rank 30 Lancer can unlock Dragoon, upon unlocking it they are automatically changed to Dragoon since there is no negative effect of having a job active. With Dragoon active you would have the following profiencies
    Polearm-S
    Sword--A
    Shield--B

    Basically S would give you lancer proficiency 50 by 50, A 40 and B 30. As a Dragoon, they would gain abilities that can be used by any class and then some abilities that can only be used by Lancer

    As a quick example let's just say the abilities that could be used by any class are "Leap" and "Lancet" however the abilities that could only be accessed when on Lancer aka using a polearm would be Jump and Super Jump.

    So basically the job system would offer specialized abilities as well as increased profciency where it stands which I think sounds cool.

    While perhaps they have something else in mind I would hope that they show us more on this soon. Is it suppose to come out in 1.19 or is it something in the later future lol?
    (1)

  10. #1060
    Player
    Join Date
    Jun 2011
    Posts
    710
    How can any of you in good conscience say that a job sysetm which isolates playstyles into specific builds and makes the entirety of the armroy system redundant is a good idea?

    What we need is a way to choose a job/role template with free-reign over which gear we use to complement our job/role, and freedom to switch between classes/weapons during battle.

    That's what we need.

    What we don't need is to be pigeonholed into specific jobs with specific job-only gear, essentially ruining the freedom the game uses as a selling-point.

    The typical FFXI mentality ruining yet another game.
    (3)

  11. 07-26-2011 04:09 PM
    Reason
    I'll be in the angry dome.

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