I somehow doubt you'd get anything built today to run the crapload of high-poly models combined with 1.0's shaders AND the current particle effects we see in combat smoothly. Sure, if you have a top of the line gaming PC you might get away with it. That's not even getting into the proverbial kick to the head it would be to PS3 players, and possibly PS4 since single-player console games have different requirements than MMORPGs do; at least they did last I checked (hence why Crystal Tools didn't work for 1.0 yet worked well enough for FFXIII).
Guess it would be another story if we were talking about one of the engines korean MMOs or Black Desert Online use.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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