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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ellatrix View Post
    Using cooldowns at start is standard operating procedure for all good dps.
    That's standard for bad DPS. Anyone that's played these games knows the tank has to get ahold of aggro before you can start popping cooldowns. Was true in FFXI, was very true in WoW and continues to be true here.
    (13)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Duelle View Post
    That's standard for bad DPS. Anyone that's played these games knows the tank has to get ahold of aggro before you can start popping cooldowns. Was true in FFXI, was very true in WoW and continues to be true here.
    Thanks for confirming you don't know how to tank if you're unable to hold threat off dps burst at the start. Again, the enmity modifiers on skills are ridiculous, and in 2.4 they felt the need to buff flash/scorn.

    Quote Originally Posted by Sylve View Post
    A hallmark of a bad DD is one who pops cooldowns at the very instant a trash pack is pulled and go balls out before the tank even has a chance to get a 123 combo going, let alone the time to Flash once or twice so as to keep the hate off the healer.
    If you're trying to 123 on a trash pack at the start, you're doing it wrong. As I keep saying, if played correctly, under no circumstance will a dps pull off a tank.
    (1)
    Last edited by Ellatrix; 11-09-2014 at 07:29 PM.

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ellatrix View Post
    Thanks for confirming you don't know how to tank if you're unable to hold threat off dps burst at the start. Again, the enmity modifiers on skills are ridiculous, and in 2.4 they felt the need to buff flash/scorn.
    Try doing that with ilvl 55 weap with a 110 BLM popping raging strikes and triple flaring just as you pull. Then tell me thats not a bad BLM...

    Also the post is about new players. So take that down to lower level dungs. A learning tank having DPS go full throttle from the firt pull make it harder for them until they learn. Then, instead of giving advice if they know, the DPS go all nerdy and verbually blitz the tank. Albeit, there are too many that totally ignore any tips and just continue failing their way through. But thats a different story XD

    But, for me, the harder something is to learn, the more rewarding it is when it all comes together.
    (2)