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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80

    Why is tanking so rough for new players?

    After tanking with both classes at the low level range I noticed that holding threat is not as easy as some tanks make it seem especially if your playing marauder because we don't have a provoke. and certain classes like black mages are capable of stealing threat off the tank without even trying. Please increase the enmity produced by our abilities and give marauder a provoke it shouldn't be necessary to level another tank to get such a basic skill. And Square Enix is always saying there is a lack of tanks so by making it easier to actually hold enmity maybe more players would take up tanking.
    (5)

  2. #2
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    173
    I dont know about warrior, but I know as a Paladin, low level tanking is a pain. Maybe I'm just a scrub, but I find a lot of tanking, even endgame, really relies on your gear. If your gear isn't high enough, good luck tanking said dungeon when everyone is in lvl i100+ gear. The other day I was doing copperbell hard mode in my crap i44 gear set. The ninjas there with i100+ gear kept on taking the agro despite me tab targetting, spreading my 123 combo, and flash spam with circle of scorn when I can pop it. I can't ever main tank anything because I keep getting queued in with other tanks geared down to the bone - my emnity lvls simply will not stay up there despite throwing a provoke.
    (7)

    Just Do It.

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    The only tanks I see unable to hold hate are the ones who aren't even trying/doing it wrong.
    (6)

  4. #4
    Player
    RegnumMagik's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Regnum Magik
    World
    Hyperion
    Main Class
    Warrior Lv 70
    One thing you have to take consideration is that item level makes a difference. If your dps outgear you even in low lvl dungeon, they will have easier time taking off you.
    I can't say much about Paladin, but Marauder is the easier of the two since you have Overpower.
    And, provoke isn't even needed until endgame. If you're upset about that, then you might as well be upset with the fact that WHM needs swiftcast if they want to raise effectively.

    To me, the biggest thing about tanking for new players is that they need to have a fair understanding of the dungeon to do effective pulls. Otherwise, things can get chaotic.
    (5)
    Last edited by RegnumMagik; 11-09-2014 at 04:07 AM.

  5. #5
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    I recently made an alt gladiator and I haven't had any issues holding hate. I think its fine as it is. Please stop trying to make this game easier
    (9)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  6. #6
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Seeing as to how flash got buffed with the introduction of 2.4, tanking in low level dungeons as a paladin requires a tank to do a few things:

    - Have level appropriate gear.
    - Spam flash.
    - Replenish MP once runs out.

    There's hardly ever a need anymore to even cycle through mobs with combo's. Expert roulettes endgame are no difference btw. As long as the iLvL of the tank is equal or higher than that of the DPS. There's no need to do anything else than flash spam on mobs anymore. Combo's are just left for single target encounters.
    (2)
    Last edited by Fornix; 11-09-2014 at 04:16 AM.

  7. #7
    Player
    Starvald's Avatar
    Join Date
    Oct 2013
    Location
    Limsa
    Posts
    53
    Character
    Starvald Demelain
    World
    Diabolos
    Main Class
    Archer Lv 50
    As a war you have Overpower which is one of the best hate skills you have on a low level. If you loose hate, then either your dps completely outgear you or you don't use Overpower enough.

    Most of the time I encounter a tank with hate problems in the lowie dungeons, they just don't use Flash or Overpower as often as they should. Using the skill once in the beginning of the pull and then never again is just not cutting it. As WAR you can also cross-equip Flash if you really want to which gives you an additional tool if you run out of TP. As for PLD...Flash dammit...there is nothing wrong with using it more than once.

    If your DPS outgear you and they don't hold back or use Quelling Strike, etc, then let them tank. The only thing that can happen is that they die....
    (3)

  8. #8
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    If DPS has to hold back, tank is bad.

    GLD/PLD is significantly inferior to MRD/WAR for 4man dungeons. If you're just starting, do main story on PLD then go back and level WAR through dungeons.
    (1)

  9. #9
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Starvald View Post
    As a war you have Overpower which is one of the best hate skills you have on a low level. If you loose hate, then either your dps completely outgear you or you don't use Overpower enough.

    Most of the time I encounter a tank with hate problems in the lowie dungeons, they just don't use Flash or Overpower as often as they should. Using the skill once in the beginning of the pull and then never again is just not cutting it. As WAR you can also cross-equip Flash if you really want to which gives you an additional tool if you run out of TP. As for PLD...Flash dammit...there is nothing wrong with using it more than once.

    If your DPS outgear you and they don't hold back or use Quelling Strike, etc, then let them tank. The only thing that can happen is that they die....
    ...And if they die its easier for you to hold hate! So win-win imo
    (2)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  10. #10
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ellatrix View Post
    If DPS has to hold back, tank is bad.

    GLD/PLD is significantly inferior to MRD/WAR for 4man dungeons. If you're just starting, do main story on PLD then go back and level WAR through dungeons.
    Overpower and flash efficiency on grouped mobs are relatively little apart these days. There's little reason to swap to marauder/warrior to level up through dungeons.
    (0)

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