The wording is harsh, but I agree with the sentiment. It is past time for Dragoon to be re-tuned to the current performance meta.

The problem is, we're offering a problem without a solution. Honestly, we're asking for a fix without giving any ideas.

What's getting me is the mechanics are sort of limited in this aspect. Some ideas I had in mind were more relational. Say for the example: Dragonfire Dive gives an enemy a debuff that records the amount of damage done by all sources for the duration of that debuff, and then a percentage of that damage dealt is then applied again when the timer runs out.

Or perhaps a specific skill, say Chaos Thrust, gains a potency increase when executed within a specific time after Spineshatter Dive or Jump.

While I am enjoying the class and do not feel pressured to leave it, it is clear that the conversational tone regarding it is changing, and with Ninja now here, the pressure has never been harder to provide more performance level and depth to the class, to raise its skill floor and Ceiling higher than it was even originally tuned. The mantra that there needed to be an easy-to-understand DD class has faded in validity at this point, as Monk and Ninja have been proven to be more forgiving in the current combat climate. It is also still possible to increase performance without over-complicating its execution. (which is fairly unforgiving as it stands.)

It would really be nice to get some official word on this from the community reps and developers? Are there any plans for changes soon for Dragoon?