*Cough* +10% damage to BRD *Cough*Through utility? no. Ninja has a TP replenishing tool, a slashing debuff of 10% for tanks and other ninjas, a flat 10% damage increase for the entire party for 10 seconds. Monk can decrease the boss's magic damage by 10%, and increase heals to the party within certain range by 20%. Dragoons have…. nothing.


10% damage to Bard's -initial hits-. It doesn't buff the damage of their DoT ticks. To me, 10% to everyone in the parties' damage regardless of where it comes from is a lot more useful than that.
Is Dragoon viable? Absolutely. Is it any way shape or form preferable to a Ninja or Monk from an unbiased numeric standpoint? Absolutely not.
Last edited by Prototype909; 11-09-2014 at 02:22 AM.
10 % to everyone for 1/6 of the time is less than an overall +2% dmg, BRD being 1/5 %(20 %) of the damage the +10 %( so it means party dps +2 %) is as useful.10% damage to Bard's -initial hits-. It doesn't buff the damage of their DoT ticks. To me, 10% to everyone in the parties' damage regardless of where it comes from is a lot more useful than that.
Is Dragoon viable? Absolutely. Is it any way shape or form preferable to a Ninja or Monk from an unbiased numeric standpoint? Absolutely not.


Nope. You'll just get a slightly bigger number for that period of time, but less DPS overall. Whatever buffs you throw up will increase your damage regardless of whether the NIN's power is available or not, so if you're getting a 30% boost from Blood for Blood, that doesn't change whether you wait for the debuff or not.
Every attack dealt gets that same 10% buff regardless, so why bother holding onto useful cooldowns just for a shiny big number once in a while? I'd rather use it more often and do more damage overall.
As for Dragoon, I don't really see them as being much weaker. People are still goggle-eyed over Ninja, so once the dust settles and everyone's gotten back to normality people will be able to compare the two more objectively. I still get decent DPS on Monk and Dragoon both, with neither really able to gain ground over the other. Same basic equips on each.
Last edited by Lemuria; 11-09-2014 at 05:10 AM.

The only issue I do agree on is the compromised Magic Defense. Other than that I have no issue with the Dragoon class.
I have earned a tremendous reputation in my FC as the resident Dragoon. When we do Coil raids, we always go Solo Tank and I play Off Tank because we know that it produces results. My FC knows that when they need to take on a challenge, help out a new FC member or get an established member to achieve their goals, they know they can turn to me because they know they can count on me.
Even with the introduction of the Rogue/Ninja class and with several of our members having already reached LV 50 Ninja, the FC still turns their resident Dragoon.
It tells me that the Dragoon is still as important and as formidable of a DPS class as it has ever been. That brings a smile to my face knowing that when I entered Realm Reborn, initially unaware that Lancers become Dragoons that I made the right choice for the type of hero that I would become in the game.

༼ つ ◕_◕ ༽つ GIVE DRG BUFF OR WE RIOT ༼ つ ◕_◕ ༽つ
Seriously to solve this just make DRGs a true glass-cannon. Low DEF and MDEF which basically will screw you up if you get once or twice but +300 potency to all our GCD and off-GCD skills except for Mercy Stroke.
https://www.youtube.com/watch?v=VoJJOrR4wj8 0:15 to 0:31 is the situation where DRGs are in right now lol.
Last edited by kyrios91; 11-12-2014 at 04:14 AM.
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