Tabbing through a group of mobs in weapons range with your bow out could turn disastrous if we auto attacked with arrows. Just think of tabbing through a pile of slept mobs, trying to target the red one. Mobs don't like to be woken up with stray arrows.
Nobody is happy when their class is nerfed. As an Archer myself, I can see why would be upset but the class is still the same. How is the class ruined? It plays exactly the same. The only difference is that our damage has been brought down for the other classes to have a chance to compete with us.
Did you play to do much more damage than the other classes or did you play because you enjoy playing as an Archer? If the answer is the former then you were bound to be disappointed from the beginning because ideally in every game like this all classes should have a chance to compete with each other and SE will continue to make changes to get as close as possible to that goal.
Actually, the real reason is that it will mess up Trifurcate/Multishot. Unless the ARC is "not intelligent" enough to do raw Multishot/Trifurcate without any buff, hence forfeiting the most powerful attack...
There are many reasons, however this isn't the main reason at all.
They can easily tie Heavy Shot to the nocked arrows instead. Also correct me if I'm wrong but, I believe damage buffs do not effect your AA. The buff is removed upon the use of a skill with a cooldown.
I for one am glad Archer didn't get a ranged AA, but let's not give easy to rebuke reasons eh...![]()
1. Heavy Shot is a Guild bought skill. ARC starting secondary is Close Shot, which is, uh, Close?
2. Buff do not affect AA, hence Light Shot is not AA. If Light Shot is AA, bye bye damage.
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lol no reason to give an answer to the 2nd point since it clearly revolved around using Heavy Shot, a cooldown skill, to released stored arrows.
Again, easy fix. Archer gets an AA but keeps Light Shot, a non-guild mark skill, to release stored arrows. As far as the game is concerned, AA is just 'attack' and not necessarily the skill that was removed from the DoW (ie. Heavy Strike, Light Thrust, etc.)
Therefore if they so chose to add ranged AA for Archer, again storing arrows would not be an issue because they can easily compromise and have the Archer keep Light Shot alongside its ranged AA to serve the purpose of releasing them.
Again, there are better reasons. Baelari mentioned one of them.
I'm pretty sure the reason is because skilled Archers know we are supposed to pace ourselves or we very easily draw the mob's attention to us and screw up the party. We are not meant to be played as a dps class , we are designed as a burst damage class that has to intelligently know when to use our skills and abilities. For this reason a ranged AA would make no sense.
A ranged AA would make hate management almost impossible and would require we constantly disengage.
When I play I can take the hate away from the tank at any time I wish if I were to go all out and use everything as soon as it cools down. That's not how you play Archer. That's what incompetent Archers do.
Last edited by Kensei; 07-26-2011 at 02:15 PM.
Yar it most likely did, people Q_Q over the most petty things. This was needed, it was always needed, I rmember wanting to rank up archer then going with some one in my linkshell to kill cobylns in copper bell mines, the fact of multi shot taking half the mobs hp made me know it was going to be nerfed.
QQ more.
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