Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 136
  1. #81
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Grekumah View Post
    we have considered swapping the MP bar to instead show the TP bar.
    we would then be required to introduce a feature that will allow players to switch the display between TP and MP smoothly, even during battle.
    There is no need for anything so convoluted or complicated as that. Just put both MP and TP bars next to HP, but make them each half as long.

    Quote Originally Posted by Aldora View Post
    With the way it’s designed, you can’t have the chocobo out and queue up in the Duty Finder. The Chocobo Companion is a member of the party, so by summoning or dismissing it will change the party setup.
    Explanations are all well and good, but they make poor excuses. I feel like Square Enix essentially gave us a bucket with a bunch of holes drilled in the bottom. And whenever anyone asks for a bucket that can actually hold water, we just get an explanation of the current bucket and why it doesn't hold water. "You see, with the way the bucket is designed, it has holes drilled into it, so the water just leaks out the bottom." (Uh, yes, I can see that...) "We could possibly design a bucket without the holes, but this would be different from the current bucket and may be confusing for new players. It would also be time-consuming to implement a new bucket with a solid bottom. We are considering player feedback, and if there is enough demand for it we may consider implementing a hole-less bucket in the future." (Oh my god, WHY did you even make it like this in the first place!?)
    (12)
    Last edited by Fyrebrand; 11-08-2014 at 01:56 AM.

  2. #82
    Player
    Fellisin's Avatar
    Join Date
    Aug 2014
    Posts
    123
    Character
    Felisin Dawnthief
    World
    Moogle
    Main Class
    Miner Lv 50
    Quote Originally Posted by Fyrebrand View Post
    There is no need for anything so convoluted or complicated as that. Just put both MP and TP bars next to HP, but make them each half as long.
    Or just have the MP bar displayed for mages and TP bar for everyone else. The TP bar for the mages would be pretty much useless info anyway.
    (1)

  3. #83
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by LilRedAlchemist View Post
    People need to stop blaming the lack of UI features on "PS3 limitations". We do not and have not had the same UI.
    Doesn't matter, from past practice we know many UI features were not brought to the game due to PS3 memory limitations and having them on other platforms would give them the "unfair advantage over PS3 users".

    It even happened with Focus Target, since PS3 didn't have it and they were able to actually add it to PS3.

    Which is exactly why I stated on whatever platform(s) to have all options available for the user to choose, but have the actual UI limitation cap itself restrict them to prioritize.

    Quote Originally Posted by Fellisin View Post
    Or just have the MP bar displayed for mages and TP bar for everyone else. The TP bar for the mages would be pretty much useless info anyway.
    With so many repeated replies of this. I believe it truly shows how many ppl don't appreciate BRD and its songs. Yet there are plenty of posts of ppl complaining of BRDs not using songs.

    A UI option for both MP and TP shown gives BRD a better visual indication of what songs are needed.
    (8)
    Last edited by ReplicaX; 11-08-2014 at 01:43 AM.

  4. #84
    Player
    ChibiChan_Hyperion's Avatar
    Join Date
    Oct 2014
    Posts
    65
    Character
    Chibi Chan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alipoprocks View Post
    BRD needs to see both. Instead of being able to switch, why not make the bars smaller so all three can be there?
    Quote Originally Posted by Fyrebrand View Post
    There is no need for anything so convoluted or complicated as that. Just put both MP and TP bars next to HP, but make them each half as long.
    It's very specifically number of items on the screen, not the amount of space they take up, that is the issue.
    (2)

  5. #85
    Player
    Shadray's Avatar
    Join Date
    May 2014
    Posts
    186
    Character
    Shadry Stone
    World
    Zodiark
    Main Class
    Ninja Lv 60
    Maybe use the same bar but have the outline of the bar represent TP and the par itself MP?
    (2)

  6. #86
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by ChibiChan_Hyperion View Post
    It's very specifically number of items on the screen, not the amount of space they take up, that is the issue.
    Grekumah did say " there is a limit to the number of items that can be displayed on the screen at the same time," but he did not give a reason for it, nor indicate that the game has reached that limit. For all we know, SE just wants to keep the UI minimal to avoid clutter and not confuse new players. I don't believe a small TP bar per party member is going to crash the servers. If a basic, 2D rectangle is such a dilemma for the programmers, how the heck did they manage to create things like the Brayflox HM boss who launches a ton of bombs all over the place, or the frog transformation in ST that gives you an extra action skill? Seems pretty flashy for a game that is barely struggling to manage the limits of on-screen items.
    (3)

  7. #87
    Player
    ChibiChan_Hyperion's Avatar
    Join Date
    Oct 2014
    Posts
    65
    Character
    Chibi Chan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shadray View Post
    Maybe use the same bar but have the outline of the bar represent TP and the par itself MP?
    The issue with this is that you're still adding more work to be done each frame. Right now, the game only has to draw the bar itself then fill it with the MP value each frame. Your suggestion would add the additional step of altering the border based on TP value, each frame. This addition adds up in party scenarios to 8 additional steps per frame. Let's assume the game is running at 60 FPS, this is 480 additional steps per second. If your game can no longer draw 60 of these frames in one second, it will result in your FPS lowering. (loose example)

    The number of items on screen only matters because it's directly proportional to how long it takes to draw a frame. Keep adding items to the screen (read: additional steps while rendering), and the amount of time it takes to draw each frame will keep going up with it, allowing for less to be drawn per second.

    Quote Originally Posted by Fyrebrand View Post
    Grekumah did say [...]
    BELOW IS OPINION.

    It's clear from PS3 performance that limits are already being pushed to their max (and probably beyond, with acceptable frame loss). The HUD is independent of what's happening in the background (Brayflox bombs, AoE spam, whatever). It isn't "Brayflox has tons of bombs at once so that means the HUD can have more elements!" but instead "Can the HUD have more elements while those bombs in Brayflox are also going off?" They have to be able to happen at the same time and still produce desirable FPS, so you have to consider someone that has every single HUD element visible while also participating in the most graphic intensive content. It is not as simple as adding a rectangle to the screen.
    (2)
    Last edited by ChibiChan_Hyperion; 11-08-2014 at 03:18 AM. Reason: double post merge

  8. 11-08-2014 03:17 AM
    Reason
    double post merge

  9. #88
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'd like to be able to change eye colors via aesthetician.
    (2)

  10. #89
    Player
    dcdistro's Avatar
    Join Date
    Jan 2013
    Location
    Gridania
    Posts
    327
    Character
    Maid Marian
    World
    Behemoth
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Grekumah View Post
    As there may be more actions that directly affect the TP of other players introduced in the future, the dev. team would like to work on adding in a display for party member TP. However, there is a limit to the number of items that can be displayed on the screen at the same time, so we have considered swapping the MP bar to instead show the TP bar.

    In doing so, we would then be required to introduce a feature that will allow players to switch the display between TP and MP smoothly, even during battle. We would appreciate your patience while the development team continues to research if and how to efficiently display TP bars for all party members. We’ll be sure to share any updates we have on this in the future.
    This is horrible!!!! My main is a bard... has been since beta... how is a properly played bard supposed to know how to play an appropriate song when we can not view both??
    (4)

  11. #90
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    The thing is...

    There is room for a TP bar, considering it shoves your own TP bar in the party frame. Yours is shown underneath your statuses, yet the amount of space inbetween each party member is exactly the same. That sort of thing is ramming into me "Why isn't TP there in the first place?"
    (14)
    Last edited by RiceisNice; 11-08-2014 at 05:22 AM.

Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast

Tags for this Thread