Quote Originally Posted by Fornix View Post
The total amount of gil on all worlds, exceeding 428 billion!! during the 2014 census is indicative enough of the massive inflation problem this game has. By the time 3.0 arrives, single food items may as well end up being sold for 250k - 1 million gil ea. That's what inflaltion does to an economy. A loaf of bread may easily end up costing millions.
The amount of gil in the economy doesn't matter to a certain extent but WHO has that gil. This is where I think SE gets it wrong too when pricing stuff.

You used a loaf of bread as an example. A loaf of bread isn't that expensive in the real world, well a normal loaf. Why, because the people who buy the loaf of bread aren't millionaires, they can't afford it. SE price stuff assuming that people are millionaires, or whatever sum the equivalent gil of a millionaire is and most players just aren't that rich. this bars lots of content from ordinary players who aren't that savvy on the market board Gil sinks just don't work. Why do people amass lots of gil in the game - because they are good at it. Somewhat similar to real life. The increased prices of anything, be it food or glamor, would be attainable to the masses because SE think everyone has lots of gil floating around and that's simply not true. You would have thought they would have learned that with FC housing but they repeated the same with personal housing.