For groups who sell T9 runs at roughly 15 ~ 25 million gil, a few sales is more than enough to be able to spend the earned gil on food such as bacon bread. Or for those who farm content such as T4 for desynthesis and sell the mats for up to close 1 million gil per piece, the same applies. There is such an overwhelming amount of gil within this game's economy, these forms of super inflation will only keep increasing ever further.

There are just not enough money sinks to drain out the insane amounts of newly generated gil in this game. And that's not so much an RMT issue, as its not RMT which actually generates gil. It's a game design flaw. There's high amounts of gil given for quest completion, challenge logs, levequests, etc. Sure, on the inidividual level it may feel like a little amount. However, in a game in which its relatively easy to generate around 50.000 per week per player, that equates to roughly 250 million gil per week per 5000 active players. And some of the bigger servers will have even bigger numbers than that. Per month, we're easily talking 1 billion gil per server. A year later, 12 billion gil. And the rate at which gil can be obtained, increases with every single patch.

The total amount of gil on all worlds, exceeding 428 billion!! during the 2014 census is indicative enough of the massive inflation problem this game has. By the time 3.0 arrives, single food items may as well end up being sold for 250k - 1 million gil ea. That's what inflaltion does to an economy. A loaf of bread may easily end up costing millions.

And with the economy in this game being messed up as far as it is already, with no sign of it being steered in any other direction, it's going to get harder and harder to resolve.