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  1. #41
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Grekumah View Post
    As there may be more actions that directly affect the TP of other players introduced in the future, the dev. team would like to work on adding in a display for party member TP. However, there is a limit to the number of items that can be displayed on the screen at the same time, so we have considered swapping the MP bar to instead show the TP bar.

    In doing so, we would then be required to introduce a feature that will allow players to switch the display between TP and MP smoothly, even during battle. We would appreciate your patience while the development team continues to research if and how to efficiently display TP bars for all party members. We’ll be sure to share any updates we have on this in the future.
    How about one displayed via BAR, the other via NUMBER (effectively replace one or the other from the current MP Display Setup).

    Or Double Bars Option with no numbers.

    Could be an Option for which format you prefer.

    WHAT ABOUT SIGNS IN THE MOB-LIST???

    QUEST-HIDING???

    THE REST???

    ...

    P.S. It's okay to create PC/PS4 Exclusive HUD/UI Additions if this' another depressing PS3 Limitation Response.
    (7)
    Last edited by BigPapaSmurf; 11-07-2014 at 11:05 AM.

  2. #42
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Grekumah View Post
    As there may be more actions that directly affect the TP of other players introduced in the future, the dev. team would like to work on adding in a display for party member TP. However, there is a limit to the number of items that can be displayed on the screen at the same time, so we have considered swapping the MP bar to instead show the TP bar.

    In doing so, we would then be required to introduce a feature that will allow players to switch the display between TP and MP smoothly, even during battle. We would appreciate your patience while the development team continues to research if and how to efficiently display TP bars for all party members. We’ll be sure to share any updates we have on this in the future.
    Maybe an option to just display TP + MP bars with no numbers? Or some kind of combo display that uses one border for the both of them and just has separate fill bars for TP/MP respectively?
    (4)

  3. #43
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Grekumah View Post
    However, there is a limit to the number of items that can be displayed on the screen at the same time.
    If there's a limit to what can be displayed then allow us to choose which quests display on our HUD. I'd LOVE to be able to have quests but have none of them display on my HUD and at the same time be able to see FATES/dungeon/raid progression/time.
    (9)

  4. #44
    Player
    Najara's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    195
    Character
    Najara Soothsayer
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    I just became a believer of ps3 limitations.
    (23)

  5. #45
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,765
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    It's not like we need a bar for TP. Why not just have a TP percent number beside the HP and MP Bar's?
    (3)

  6. #46
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by BigPapaSmurf View Post
    I imagine it wouldn't be very difficult to do.

    Signs already link over the mob's head, having them link in the Mob-list is literally the same thing just elsewhere.

    TP links to the personal TP Bar, doing so in the Party List would again be identical.
    You miss the part where there's a limit to on screen elements. Yes it's a PS3 thing but something like an on screen party TP bar needs to be available to every player so they need to work out how to do it for the PS3 before anyone gets it. Now the signs in the mob list isn't so critical so they could do this for just PC/PS4.
    (0)

  7. #47
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Grekumah View Post
    As there may be more actions that directly affect the TP of other players introduced in the future, the dev. team would like to work on adding in a display for party member TP. However, there is a limit to the number of items that can be displayed on the screen at the same time, so we have considered swapping the MP bar to instead show the TP bar.

    In doing so, we would then be required to introduce a feature that will allow players to switch the display between TP and MP smoothly, even during battle. We would appreciate your patience while the development team continues to research if and how to efficiently display TP bars for all party members. We’ll be sure to share any updates we have on this in the future.
    Then run back to SE and tell them to stop forcing us to display useless crap on our screens in favor of things that are actually important.
    (6)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #48
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    I wish we could choose to have a more intensive layout or not, just as we can choose to expand our inventory to show all 4 squares at once or not. In the party list, I can see all 3 of my own bars (HP, MP and TP) but I'd like to see it for all party members, not just my own.

    I'd also like it if all of the bars were colour coded to match the green HP, pink MP and orange TP (and other colours for other stats when we're on other disciplines) in other parts of the UI. All the blue makes the bars look identical and those newer to the game don't know what's what except through experimentation and others telling them. I think they should be easily identifiable from a glance.
    (4)



  9. #49
    Player
    Hollow_Tears's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Loki Ragnarok
    World
    Lamia
    Main Class
    Archer Lv 60
    The one QOL I would really like to see is a timer section for FATEs that will show the active FATEs remaining time, then below the active part it'll show the non active FATEs next spawn time for the area/zone we are in so that we don't have to camp for hours on end with not knowing when the FATE we want next spawn time.
    (0)

  10. #50
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Hollow_Tears View Post
    The one QOL I would really like to see is a timer section for FATEs that will show the active FATEs remaining time, then below the active part it'll show the non active FATEs next spawn time for the area/zone we are in so that we don't have to camp for hours on end with not knowing when the FATE we want next spawn time.
    The first already exists, if you hover over a fate in your world map it shows the percent and time left.
    The second cannot exist as fates spawn by a set "chance" within a window, hence why the spawn time is always different (to understand this, think about how A ranks elite marks spawn).
    (4)

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