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  1. #1
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    I think I'll start to mark more often in level 50 dungeons.
    Most DPS don't have a clue of what enemy to target first and they almost never care about what the other DPS is targeting.
    It leads to situations where all 3 enemies of a pull (or more) will remain alive until they're all close to death.

    This is quite an issue because killing an enemy faster reduce the incoming damage quite drastically, sometimes allowing the healer to start toing DPS instead of constantly healing.
    Also, it's quite annoying to see the DPS starting to engage an useless enemy while another one, with a bunch of annoying AoE, will remain untouched (I just had the example infront of me yesterday in Snowcloak where the DPS would both hit two spriggans but never hit the Ice bombo, causing multiples AoE during the fight, thus more positioning, thus lower overall DPS).

    So, yeah... since most DPS completly turns off their brain when it comes to targeting, I'll probably mark more often.
    This is really sad since they should have these reflexes by now... but for whatever reason, they asume that they're "too good" to care about that and "it's fine anyway, things still die".

    To be honest, I think I saw smarter DPS, prioritizing targets in a better way, during low level dungeons than in 50 ones.
    (1)

  2. #2
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fyce View Post
    Most DPS don't have a clue of what enemy to target first and they almost never care about what the other DPS is targeting.
    It leads to situations where all 3 enemies of a pull (or more) will remain alive until they're all close to death.
    It's frustrating as a DPS with some semblance of a clue, too. If there are no marks, I'll usually start with what the first thing the tank hits (except for those aevis transformation dudes), and then try to follow the tank and/or the majority of the damage. Sometimes that works out. Sometimes the other DPS starts on something else. Sometimes the tank lobs one mob, then focuses all their actual threat on another. Some groups kill stuff like bees first, some last. I try to make some kind of sense of it and go with the flow, but the flow with some groups is downright schizophrenic.

    It's not the kind of difference that leads to a wipe. At worst, it's a temporary annoyance and a slightly slower run. Certainly nothing I'll ever complain about out loud. Marking is by no means necessary (unless someone's new and there are mobs with mechanics), but life is just a little more relaxed when it happens.
    (3)

  3. #3
    Player
    Kossuranta's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Kossu Blackthorne
    World
    Shiva
    Main Class
    Gladiator Lv 50
    I rarely mark unless there is "special" reason for it. Sometimes there are mob stunning/paralyzing or doing annoying AoE so I mark them, but I don't expect people to stop doing AoE because there is marked one, just be sure that if you do something to single target hit that one.

    Quote Originally Posted by Fyce View Post
    It leads to situations where all 3 enemies of a pull (or more) will remain alive until they're all close to death.
    Well basically with AoE dps that is the fastest way to do it. Healers dps is too low to make any difference againts BLM hitting 3 targets, but yeah pretty much all tanks know what you are talking about
    (0)