we were starting to get somewhere and then you come with this. Disappointed.Tri-Disaster, remove bind add contagion effect.
Retool Garuda to AoE pet
Retool Ifrit to Single Target pet
Retool Titan to a better emergency tank mainly add a provoke type attack.
Mikeylikesit idea
Add Shiva Egi as a cinematic type spell where her Diamond Dust causes a bind effect with damage.
Add Leviathan Egi as a cinematic type spell where it's Tidal Wave cause a push back with damage.
Add Ramuh Egi as a cinematic type spell where his Judgement Bolt cause paralyze with damage.
Summoner specific Limit Break; LB1 - Odin Egi (Gungnir), LB2 - Alexander Egi (Judgement), LB3 - Bahamut Egi (Mega-Flare)
Remove stun and silence from all pets!
Can players only choose one or multiple?Maybe you can add DOT duration to that list, yes your version of tri-disaster saves times as is but it would help with rotation if DOTing multiple targets and allow more chances casting other spells like your recast and splash traits do.SE needs to fix bonus traits all around. They are all pretty useless besides crit. Det it just crappy atk/spl power may as well just have a few more main stat. "No one" wanst skill/spell speed. Does any one seek piety? It sorta just taken as it comes right? Parry is mediocre at best.
Get rid of the stat bonus allocation and add a trait line to specialize in.
Recast- chance for a weaker second attack/heal
Splash- Chance for a small damage/heal to effect those near target
Crit- More Crits
Crit Power- Bigger crits
Determination- +Mitigation Tank stat!
Avoidance- What I just said. Mc Hammer Tank stat!
Regenerate-Hastens Mana/Tp regen
Dungeons/Raids can drop armor with your main stats + Materia slots how many based on ilvl that a crafter can creat using PVE content drops or soul binding, so every one can have fun! Now you can customize your play style! S T Y L E!
Do not think the tanking stats for pets would mean much unless they were very potent. Also why would people pick it over other stats for end game when pets probably never be used as tanks unless they were relegated to taking care of adds.Maybe you can combine both determination and avoidance into one trait, just like you did with regenerate.I would also suggest the same for both of your criticals. The less redundant categories the better. Since players would pick the absolute best instead of second best like 90% of the time. Gotta try to make each category equally worth it over the other.
Last edited by Deliciou5; 11-05-2014 at 10:57 AM.
@Delicious
I was just throwing stuff at the wall to see what sticks.
I meant the traits to for every class, a whole rework instead of the 30 pts you get to put into say INT.
My idea would be gear would have materia slots instead of the seemingly random bonuses we have today. This way you can continue to improve yourself. I would allocate it like the 30 PTS now so you can stack all crit or go recast. On gear you choose what to put in so you can spread yourself out with 4 stats or stack 2. Really what you like and works for your class. There will be people who min and max who say SMN stacks this and that and there will be the people who like the feel or utility of another.
Seems like having this system instead of point allocation would be more specific in what you wanted to increase, however i think it would be better if we got these more specific increases in a FFXI style merit system so each class could have even more specific stats catered to their different abilities or roles. Such as having paladin able to cast their utility spells easier or to take less dmg(split up into more than just 2 of course) or to have cnj being able to use it's stone/aero/water abilities to more effect but you are sacrificing the ability to heal as efficiently since you didn't increase those instead.@Delicious
I was just throwing stuff at the wall to see what sticks.
I meant the traits to for every class, a whole rework instead of the 30 pts you get to put into say INT.
My idea would be gear would have materia slots instead of the seemingly random bonuses we have today. This way you can continue to improve yourself. I would allocate it like the 30 PTS now so you can stack all crit or go recast. On gear you choose what to put in so you can spread yourself out with 4 stats or stack 2. Really what you like and works for your class. There will be people who min and max who say SMN stacks this and that and there will be the people who like the feel or utility of another.
However this system would makes jobs a lot less predictable even with your version and you would end up wondering what stats each player has(in the case of recast or splash) so it would need to be something that players could increase but not such be an overpowering increase that players would totally miss out on not leveling them up.Yes materia could make up for anything didn't level, and that's why the system could potentially work...however the normal stats would be completely neglected then if materia didn't increase those and only base gear did. Unless you plan to include a category that covers every base stat...but what would be the point of changing it? You would just end up just adding a few extra categories for practically the same system we have now.
At best these categories would cover multiple stats like determination does instead of increasing stats individually allowing players to get a lot stronger with every increase allowing players to be more versatile. However this system can easily be overpowered when you have to increase multiple stats as a standard.
Last edited by Deliciou5; 11-05-2014 at 12:31 PM.
The Summoner's role without being attached to anything is AoE Spike Damage that's what defines the Summoner. What we have now is a merger of two types spell casters that don't go together the Summoner and Warlock(Sabatuer). Summoner is aligned with good and the Warlock is aligned with evil that's why as Damgae Dealers they have elemental spells as oppose to disease line.
Summoner role should be sustained Elemental DoTs while the Pets are AoE Spike Damage.
How many times have you jumped from conclusion to conclusion now? I've lost count.The Summoner's role without being attached to anything is AoE Spike Damage that's what defines the Summoner. What we have now is a merger of two types spell casters that don't go together the Summoner and Warlock(Sabatuer). Summoner is aligned with good and the Warlock is aligned with evil that's why as Damgae Dealers they have elemental spells as oppose to disease line.
Summoner role should be sustained Elemental DoTs while the Pets are AoE Spike Damage.


What defines a summoner is the ability to summon creatures and bind them to his will. Hence the name, summoner. Hence the theme that's been present in a few games where characters have had to fight something before being able to summon it. Hence the whole part of the game where we have to call forth the egis and fight them before we can summon them. Your attempts to compare and contrast a warlock with a summoner are misguided, since you (conveniently) leave out the other 2 specs, demonology and destruction, neither of which are about diseases. The whole concept that warlocks are about "DoT and debuffs" was created in response to 2.0 and the release of Unstable Affliction, and not really based on the lore of the class. The class's design is fine. Clearly, you don't like it. Go play another class or game.The Summoner's role without being attached to anything is AoE Spike Damage that's what defines the Summoner. What we have now is a merger of two types spell casters that don't go together the Summoner and Warlock(Sabatuer). Summoner is aligned with good andthe Warlock is aligned with evil that's why as Damgae Dealers they have elemental spells as oppose to disease line.
Summoner role should be sustained Elemental DoTs while the Pets are AoE Spike Damage.
What do summons do they come and rain down AoE Spike Damage. The Summoner should get Summoning Magic and be able to Transform into the Primals as well as compel Primnal Powers to aide in battle. SE should adapt the Demonology Warlock for the Summoner since it's closer to an MMORPG Summoner.
Last edited by Akiza; 11-06-2014 at 05:10 AM.


I don't recall a summoner ever transforming into a summon. I also don't recall Yuna's or Lightning's summons raining down death and destruction when summoned. I don't necessarily disagree with the view summoners should be more like Demonology warlocks, provided you realize that that spec now revolves more on Metamorphisis and less on the pets. The pets are still secondary to the player, and still mostly on autopilot.What do summons do they come and rain down AoE Spike Damage. The Summoner should get Summoning Magic and be able to Transform into the Primals as well as compel Primnal Powers to aide in battle. SE should adapt the Demonology Warlock for the Summoner since it's closer to an MMORPG Summoner.
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