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  1. #1
    Player
    Sephrick's Avatar
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    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70

    Timeline, repeatable quests and job roles

    I've been pondering a couple things since the release of 1.18 and I was hoping to toss out a few questions in hopes they might make their way to the dev team for an official response.

    Obviously being a forum, I'd hope that my fellow players might comment on them to better shape them or add some other interesting inquiries.

    1) Timeline

    On May 20th, a loose time table was given in the tenth letter from the producer that the community should expect a large number of changes and implementations that would arrive in total by the end of the summer.

    Given that 1.18 was delayed by a significant amount of time, I was curious if the dev team still was on track to deliver everything on schedule, or if a revised time table could be expected.

    2) Quests and SP

    The instanced raids are a great source of SP. However, around Rank 35 the SP totals from Toto-Rak tend to drop off. Thus leaving the 35-44 range without a means to party together.

    Granted, a group may take to open-world grinding but mob populations still become "exhausted" after a time leaving the group at a stand still until spawns begin again.

    Personally, I've taken to doing quests, leves and behests to churn through this level range to try and reach the Rank 45 mark.

    A) Are there plans to implement raids for the 35-44 crowd, so they may continue to get appropriate SP returns for their efforts?

    B) Quests are a fun source of SP. I'm glad I've had the incentive to travel off the beaten path and explore the world more while taking in some story. But, the quests are limited. Are there any plans to implement daily or otherwise repeatable quests so subsequent classes may be leveled with the same sort of quests/leves/behest variety?

    3) Job system

    The information in regard to the Job system has been understandably vague thus far.

    Is there any chance in getting a preview of how this new system might work to balance the ability of jobs under similar banners to perform the same role (i.e. tanks, mages and damage dealers)?
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    timeline = probly 1.19

  3. #3
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by TheVedis View Post
    timeline = probly 1.19
    Well I was more asking if we're still supposed to get all of the tings that were intended for 1.18 through 1.20 by the end of summer as stated in Letter from the Producer X.
    (0)

  4. #4
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Bump for dev response!
    (1)

  5. #5
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rubicon View Post
    Bump for dev response!

    Thanks for the support ^^
    (0)

  6. #6
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I remember reading that they'll give new information (I forgot on what exactly) once the excitement/rage for 1.18 dies down a little. Maybe we'll get more information on it in early August. Also, I don't think we're getting jobs till at least 1.20....1.19 seems to be more geared towards crafting and transportation aside from the other changes.
    (0)

  7. #7
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    349
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 70
    I wanted to say that I've went from 37 to half way into 39 just doing open world grinding, I've done several different camps but by far the best is 3-5 people on the birds south west of camp Bluefog. Most of the time it's between 10-20k/hr.
    (0)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  8. #8
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I just dont see repeatable quest happening with guildleves in the game honestly and they are gonna remove the 8 aday limit
    (0)

  9. #9
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Firon View Post
    I just dont see repeatable quest happening with guildleves in the game honestly and they are gonna remove the 8 aday limit
    Either way would certainly be a nice addition. It's tough to theorize as it doesn't seem we'll have a bulk of the changes till after 1.20/1.21.

    Quote Originally Posted by KamikazeMan
    I remember reading that they'll give new information (I forgot on what exactly) once the excitement/rage for 1.18 dies down a little. Maybe we'll get more information on it in early August. Also, I don't think we're getting jobs till at least 1.20....1.19 seems to be more geared towards crafting and transportation aside from the other changes.
    You're correct. I did a little digging after I saw your post and found this:

    http://forum.square-enix.com/ffxiv/t...l=1#post205504

    Quote Originally Posted by Yoshi-P(Translated by Bayohne)
    Quote Originally Posted by Naoki_Yoshida View Post
    Hey everyone, this is producer/director Yoshida.

    I seem to recall there being a discussion about what each class will become job-wise in a previous thread. While it's still a bit too early to talk about the specifics, I will let you know a bit about the plan. Once it becomes possible to publicize the specs, I plan on making a post in battle mechanics section, but since job implementation will be taking place post-class balance adjustments, it is going to take some time. (Planning for post patch 1.20.)

    Matsui, Gondai, and myself, are creating this plan, and the early jobs are based on "party balance."

    In other words, here is the basic premise:

    Tank
    Attacker
    Damage Dealer (Nuker)
    Healer/Crowd Controller 
    Buffer/Crowd Controller

    The above are just the foundation, and of course it doesn't mean that these are the limit of what types of roles we'll feature. I hope that this gives you something to discuss and speculate about.
    Still, that was stated almost exactly a month ago. It'd be neat to hear some sort of update on the progress given how far back the 1.18 changes were pushed. I doubt when he stated that it was known 1.18 would occur this far out.
    (1)

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The list we received in May can all be implemented by 1.19. There is no need for 1.20.

    I think it's possible because the teams are not progressing at the same speed. If one team is behind others and as such the patch is delayed, that only affects the said team's progress.

    To provide an example, it was not scheduled that the beastman encampments would make it to 1.18, but they did (due to delay). Similarly, chocobos were not meant to be seen before 1.20, but now they're otw for 1.19.

    It'd certainly be nice to see 1.20 before the end of September, but it sounds quite unlikely. 1.19 however, might just make it. It shouldn't be too far off if it doesn't.
    (1)

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