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  1. #11
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    The content is harder because the bar got raised.

    The Hunt was a player boost, and let's not lie to ourselves here. Now that almost anyone and everyone is generally at least i100, or able to obtain it with ease thanks to hunts/ST/etc., it was time to raise the bar. And they did.
    As I said before, I think the level of incress in dificulty caught many of mid tier players like me off gaurd. The easy content up till now would have place mid-teir and lower mid-teir players in the upper brackets and (In my case for example) over inflated our egos. Till now I considered my self one of the Best Dragoons on Balmung Server. Now the bar has been raised and it turns out, i'm not nearly as good as I thought. This would be shocking as well to any one else that was overly use to the easyness of the content and wasn't expecting REAL dificulty rather than a small change in pace.
    (0)

  2. #12
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    People seam to have very short memories. 2.4 isn't any harder then things were at the start of 2.0 or 2.2. Also, there was no nerf to hunts or other content. You get pretty much the same amount of Soldery as you did before. Again, this is exactly how it was at the launch of 2.2 Myth was still hard to get and some people may remember having to spam Brayflox HM hundreds of times to earn what they needed.
    (0)

  3. #13
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    The content is harder because the bar got raised.

    The Hunt was a player boost, and let's not lie to ourselves here. Now that almost anyone and everyone is generally at least i100, or able to obtain it with ease thanks to hunts/ST/etc., it was time to raise the bar. And they did.

    I'm not one of those players that want everything to be super challenging, but I commend them for raising the bar, especially after they built a paved road to the top of the mountain we'd all been climbing. NOW, it's time to climb again.
    i nvr got into hunts didnt like sitting around w8ing for an a or s rank to spawn then teleport n run to a mob that dies in 2 mins or less rinse n repeat lol when hunts were released i still had 6 atma books to farm tomes for n done it with dungeon farming XD
    (0)

  4. #14
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Please share your secret in Atma farming for the dummy. And by that, I don't mean the Jap time changing location or w/e it is named.. Either I have the worst of the worst luck or it never is there....
    (0)

  5. #15
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LionKing View Post
    Please share your secret in Atma farming for the dummy. And by that, I don't mean the Jap time changing location or w/e it is named.. Either I have the worst of the worst luck or it never is there....
    The secret is... that the drop rate was less than 1%. The Server times uped it to around 0.5-1% and the new buff was a x5 to the normal rates. so on the best server time fopr each atma your drop rate is at beast around 5%. It's sad but it's true.
    (0)

  6. #16
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Kaiser-Ace View Post
    As I said before, I think the level of incress in dificulty caught many of mid tier players like me off gaurd. The easy content up till now would have place mid-teir and lower mid-teir players in the upper brackets and (In my case for example) over inflated our egos. Till now I considered my self one of the Best Dragoons on Balmung Server. Now the bar has been raised and it turns out, i'm not nearly as good as I thought. This would be shocking as well to any one else that was overly use to the easyness of the content and wasn't expecting REAL dificulty rather than a small change in pace.
    heh, people got what they should have had in 2.3 already. So much crying to nerf the Pharos and now what ? Dungeons with the same coordination needed than the Pharos come, and people start to realize that maybe they have been babysit a little too much on their demand

    The dungeons aren't difficult per say. They just need players to actually do something else than smashing buttons while taking a beer in the fridge.

    Quote Originally Posted by Kaiser-Ace View Post
    The secret is... that the drop rate was less than 1%. The Server times uped it to around 0.5-1% and the new buff was a x5 to the normal rates. so on the best server time for each atma your drop rate is at beast around 5%. It's sad but it's true.
    aaaaand...... no.

    Pure RNG knows naught of players' beliefs. The drop rate was around 3-4% considering current droprate which was "a bit more than doubled but less than tripled"

    Devs words > players' superstitions
    (1)

  7. #17
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kuwagami View Post
    Pure RNG knows naught of players' beliefs. The drop rate was around 3-4% considering current droprate which was "a bit more than doubled but less than tripled"
    Thanks for the exact numbers. I've had yet to see them acutlly posted any where. All my intell still shows that the average drop rate for any particular atma per fate is less than 10%. So that's still alot of Luck needed. And Range has always been a confusint term to me. That inplys the percentages arn't the same for every one when it's just fighting a percentage. if it's 5% drop than that means only have a 1 out of 20 chance of getting an atma. Since the percentage is constant than 5 out of 100 fates is not true because you can do 1000 fates and neve see a single atma.

    And unlike dungeons where something is guranteed to drop, the percentage just determins what, atmas either drop or they don't. There is no alternate loot when atma hunting so it's a 1 in 20 chance that you'll get any thing and a 19 in 20 chance you'll get nothing more than a repair bill for your gear. Atma's have never been magical, the quest has been to find the actual system drop rate so we actually know what numbers we are fighting.
    (0)

  8. #18
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Kaiser-Ace View Post
    Thanks for the exact numbers. I've had yet to see them acutlly posted any where. All my intell still shows that the average drop rate for any particular atma per fate is less than 10%. So that's still alot of Luck needed. And Range has always been a confusint term to me. That inplys the percentages arn't the same for every one when it's just fighting a percentage.
    These are not exact numbers per say (hence the range). They are relatively accurate guesses considering the current drop rate observed (around 10% so far in my intell) and the fact that we don't know by how much the devs improved the drop rate. The numbers won't ever be remotely close to accurate until we have tested some 100k fates at least AND until we know by how much the devs improved it ^^
    (0)

  9. #19
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Staris View Post
    Harder content, which was beaten first lockout. Irony.
    I'm pretty sure u missed the fact those world 1st and server 1st t13 clear parties were using full melded 110 crafted all with penta meld IVs which worth i120 stat wise. Remove crafted 110 gear and i'm not sure about final coil being cleared in the 1st lockout
    (0)

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