Quote Originally Posted by ZanzhizExaverion View Post
While the loot is a problem in my opinion; I'd rather them change the dungeon layout.

If you haven't noticed; Since Brayflox, Every single dungeon has NOT had a path that you can stray off and get a chest for fighting an extra pack of monsters. Every new dungeon is linear, straight line, no extra chests.

That's what makes these dungeons boring. There's no choice, and the extra chests don't even have a chance to drop gear or crafting materials.
the trouble lie in the player, let me explain what i means, the player will often use the most efficient way to max him gain of exp, gils or token. then why add more road if player will anyway always use the same? that why the dungeon did become linear. don't get me wrong, i don't like this idea of road we must follow.

but the only way to change this is to make radical change in the way the modern mmoprg definite the dungeon... and i dunno if yoshida and it team want to risk this for now.